Topic: subsurface-scattering Goto Github
Some thing interesting about subsurface-scattering
Some thing interesting about subsurface-scattering
subsurface-scattering,A screen space sub-surface scattering demo implemented with vulkan api
User: acskyline
subsurface-scattering,Powerful Path Tracing Engine For Realistic Rendering
User: alerianemperor
subsurface-scattering,The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
User: apilola
subsurface-scattering,Naive screen-space subsurface scattering solution for Unity 5.
User: customphase
subsurface-scattering,Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
User: doerriest
subsurface-scattering,Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
User: edu-rinaldi
subsurface-scattering,Path tracer written in JS
User: lpiekarski
subsurface-scattering,Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
User: luxuia
subsurface-scattering,Vulkan implementations of Subsurface Scattering and Ambient Occlusion
User: michead
subsurface-scattering,Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
User: mircowerner
Home Page: https://cg.ivd.kit.edu/english/restir-sss.php
subsurface-scattering,A game engine that renders primitive objects by utilizing raymarching
User: saggre
subsurface-scattering,Procedural skin texture with subsurface scattering and god rays post-process effect.
User: vulpinii
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