Topic: bvh Goto Github
Some thing interesting about bvh
Some thing interesting about bvh
bvh,Powerful Path Tracing Engine For Realistic Rendering
User: alerianemperor
bvh,C++ library to parsing and interpreting a .bvh file
User: bartekkpl
bvh,A Bounding Volume Hierarchy implementation using javascript
User: benraziel
bvh,WebGL2.0 3D Engine - Global Illumination - RayTracing
User: but0n
Home Page: https://codepen.io/but0n/pen/jddYoX
bvh,Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"
User: chitalu
bvh,Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
User: derpius
Home Page: https://derpius.github.io/VisTrace
bvh,Game and Media Technology MSc at Utrecht University (2020)
User: driule
Home Page: https://driule.github.io/webgl-path-tracer/
bvh,Automatic motion generator from existing amc and asf files or bvh file
User: eaglew
bvh,BVH Tools for Unity
User: emilianavt
bvh,We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
Organization: forth-modelbasedtracker
Home Page: https://www.youtube.com/watch?v=Jgz1MRq-I-k
bvh,Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
User: fuqunaga
bvh,An awesome ray traced 3D renderer build in C# from scratch!
User: garyhuan9
bvh,Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
User: gkjohnson
Home Page: https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/index.html
bvh,A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
User: gkjohnson
Home Page: https://gkjohnson.github.io/three-mesh-bvh/example/bundle/raycast.html
bvh,[UNMAINTAINED] Real-time path tracing on the web with three.js
Organization: hoverinc
Home Page: https://hoverinc.github.io/ray-tracing-renderer/
bvh,Convert video to the bvh motion file
User: hw140701
Home Page: https://www.stubbornhuang.com/613
bvh,convert bvh motion file to UE animation in runtime.
User: ikobehan
bvh,GPU Raytracer from scratch in C++/CUDA
User: jan-van-bergen
bvh,This repository provides scripts that can be used to visualize BVH files. These scripts were developed for the GENEA Challenge 2020, and enables reproducing the visualizations used for the challenge stimuli. The server consists of several containers which are launched together with the docker-compose.
User: jonepatr
bvh,This demo implements BVH construction and GPU traversal for rendering hard shadows.
User: kayru
bvh,A toy physically based GPU path tracer (C++/OpenGL/GLSL)
User: knightcrawler25
bvh,This repository contains an example script to convert from a SMPL model to a bvh file.
User: kosukefukazawa
bvh,NanoRT, single header only modern ray tracing kernel.
Organization: lighttransport
bvh,Physically based renderer with Path Tracing and Photon Mapping.
User: linusmossberg
bvh,A modern C++ BVH construction and traversal library
User: madmann91
bvh,C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
User: maxilevi
bvh,GPU LBVH builder implemented in Vulkan and GLSL.
User: mircowerner
bvh,Voxel-based 3D modeling application
User: nimadez
Home Page: https://nimadez.github.io/voxel-builder/
bvh,A motion capture library for Three.js: Playing | Streaming | VR
User: omimo
Home Page: https://omid.al/projects/mocapjs/
bvh,A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
User: pjbomb2
bvh,Physically-based ray tracing on CPU
User: pxl-th
bvh,Hand Motion Capture from a 3D Leap Motion Controller for a Musculoskeletal Dynamic Simulation implemented in Python
User: seanschneeweiss
bvh,Master thesis: Interactive Physically-based Rendering
User: sebadorn
Home Page: https://sebadorn.github.io/Physically-based-Rendering/
bvh,Embeddable physically based renderer
User: sergcpp
bvh,A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
User: shimingyi
Home Page: https://rubbly.cn/publications/motioNet/
bvh,Dynamic BVH visualization
User: sopiro
Home Page: https://sopiro.github.io/DynamicBVH/
bvh,A fast BVH using SAH in rust
User: svenstaro
Home Page: https://docs.rs/bvh
bvh,Accelerated path tracing in pure Ruby
User: tarptaeya
bvh,A library for constructing and traversing LBVHs.
User: tay10r
bvh,Convert ASF/AMC motion capture files to BVH motion capture files.
User: thcopeland
bvh,A tiny C++11 library for reading BVH motion capture data
User: yuki-koyama
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