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Comments (8)

shaun-edwards avatar shaun-edwards commented on June 5, 2024

@Levi-Armstrong, this needs to be addressed ASAP, as it is in a released package.

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gavanderhoorn avatar gavanderhoorn commented on June 5, 2024

Wasn't this fixed with the merge of #81?

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JeremyZoss avatar JeremyZoss commented on June 5, 2024

I see that fixes were applied to devel + release packages:

  • fixes in #81 (indigo-devel), #83 (indigo), #84 (hydro-devel), #85 (hydro)

But when I try to run my test-code above (with the latest indigo packages), I get different answers from KDL and IKFast plugins. This is just a quick test, so I could be doing something wrong. Dragging the robot in RVIZ (e.g. Tool-Z) causes the robot to flip to a different elbow configuration near the all-zeros position, when using the IKFast plugin, but not when using the KDL plugin.

It seems to me that the above PRs fix this particular bug. There may be another bug where the IKFast plugin does not return the closest solution?? Or, perhaps there's a rounding error that causes IKFast to miss the solutions to the particular cartesian position in my test case.

I'm probably okay to close this bug. If someone identifies the KDL/IKFast configuration-discrepancy as a "real" issue later, then we can open a new bug for that topic.

@Levi-Armstrong : do you concur?

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Levi-Armstrong avatar Levi-Armstrong commented on June 5, 2024

I believe we have been using this on our 2400 in the lab but I will make sure it is this version and not a custom one before closing the Issue.

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gavanderhoorn avatar gavanderhoorn commented on June 5, 2024

@Levi-Armstrong: have you had an opportunity to test this?

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Levi-Armstrong avatar Levi-Armstrong commented on June 5, 2024

Not yet, I should have an update tomorrow. @Jmeyer1292

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Levi-Armstrong avatar Levi-Armstrong commented on June 5, 2024

@Jmeyer1292, Have you gotten a chance to check this?

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Jmeyer1292 avatar Jmeyer1292 commented on June 5, 2024

It's not the same. On Godel we're using a version that was generated with a "newer" IK-Fast. It's difficult to say anything about the IK code beyond that.

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