qendolin / better-clouds Goto Github PK
View Code? Open in Web Editor NEWBeautiful clouds in touch with the vanilla style
Home Page: https://modrinth.com/mod/better-clouds
License: Mozilla Public License 2.0
Beautiful clouds in touch with the vanilla style
Home Page: https://modrinth.com/mod/better-clouds
License: Mozilla Public License 2.0
Would be nice if there is an option to enable twinkly stars in the end dimension
It would be really helpful to have the game screen visible when in the config menu.
It seems like Iris just removes the middle menu background, but perhaps it's not that simple? :)
Thanks for developing this mod, it's awesome!
So currently Better Clouds look better than Vanilla ones but clouds are still in the Vanilla area and don't extend that far. Could there be support for "extended clouds" mod or built in option to have more clouds in the distant.
Thanks
As said above, the clouds are very bright and don't adapt to the weather.
I can't seem to change this behaviour, hence this issue.
This problem occurs both on Windows and on Linux with proprietary Nvidia drivers.
Steps to reproduce the behavior
Clouds aren't as bright and their color and opacity adapt to the current weather.
Expected Result, with rethinking voxels
shader:
What I get with Complementary Shaders
:
For reference some shots without any shaders:
Title.
Optional:
2023-06-27-4.log
(The "odd" one)
hs_err_pid14120.log
1.20.1 https://modrinth.com/mod/better-clouds/version/1.3.8+1.20.1-R
Tried the presets. No one help
https://modrinth.com/shader/shrimple
It's fine after disable the shadow
[15:21:43] [Render thread/INFO] (Minecraft) OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid texture format.'
[15:21:45] [Render thread/INFO] (Minecraft) OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid texture format.'
[15:21:47] [Render thread/INFO] (Minecraft) OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid texture format.'
[15:21:48] [Render thread/INFO] (Minecraft) OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid texture format.'
[15:22:04] [Render thread/WARN] (Minecraft) Shader clouds could not find uniform named ModelViewMat in the specified shader program.
[15:22:04] [Render thread/WARN] (Minecraft) Shader clouds could not find uniform named ProjMat in the specified shader program.
[15:22:04] [Render thread/WARN] (Minecraft) Shader clouds could not find uniform named ColorModulator in the specified shader program.
[15:22:04] [Render thread/WARN] (Minecraft) Shader clouds could not find uniform named FogStart in the specified shader program.
[15:22:04] [Render thread/WARN] (Minecraft) Shader clouds could not find uniform named FogEnd in the specified shader program.
[15:22:04] [Render thread/WARN] (Minecraft) Shader clouds could not find uniform named FogColor in the specified shader program.
A few notes:
I am running minecraft on a Steam Deck and only have better clouds and its requirements installed
As the name suggests, I think it'd be really nice to see more of these clouds in different layers, similar to how Complementary Reimagined's second cloud layer does it. Something like positionable at 320-511, 512-etc..
Just a small thing ;)
On the modrinth page the newer updates have confusing labels.
1.2.7 for 1.19.2 and 1.2.7 for 1.19.4 have the Fabric 1.20-1.20.1 labels, which confuses me and mod updater like prism launcher. Theese labels need to be corrected to prevent automatic downgrades through mod launchers.
Telemetry calls a function, which is unsupported by Vulkan
Optional:
Add a link to your game log / crash report or attach it as a file
If you do not attach a log, I will not be able to help you
https://mclo.gs/Gt5Zaw7
Title. See https://modrinth.com/mod/head-in-the-clouds.
If this is dead, please remove it.
I can't proceed to the Mojang loading screen due the sudden crash when clicking the play button, instead I get this short crash report I posted down below. It seems to be a java issue which confuses me because I had java 20 installed which is way above the minimum Fabric requires from me. I then deinstalled java 20 and installed java 17 instead but I still get the crash report. I don't know what to do anymore, maybe it's an issue from my side completely as for me everything that has to do with changing java versions properly is a big hassle or maybe it's conflicting with the other mods I installed.
Optional:
Clouds aren't rendering when create is loaded
Minecraft version: 1.19.2
Mod loader: fabric 0.14.21
Fabric api fersion: 0.76.0
Better clouds version: 1.2.8
Create version: 0.5.1-b-build.1089
I can't help but look at these volumetric clouds and wonder what they would look like in a better weather type mod, such as supercell thunderstorms, tornadoes etc.
Have you considered doing something like this? There is a massive weather community online and within Minecraft who would appreciate a better looking alternative to the weather and tornadoes mod by Corosus, especially since he barely has time to work on it despite it being one of the most popular Minecraft mods of all time, garnering millions of downloads and views on YouTube in its hayday when it was still being updated.
Who will relight that spark?
strange line appearing the colour of the sky. This only happened after I installed this mod. also I'm on a multiplayer server
the thing only appears when I look to a certain direction
its blinking so sometimes its not even there but it certainly keeps coming back. doesn't appear when indoors or inside a cave
might be mod incompatibility or something
Is your feature request related to a problem? Please describe.
I'd like to modify the cloud and coverage formation speed from my mod, Realistic Sleep, while players are sleeping.
Describe the solution you'd like
It'd be nice to have an API to do this, having a class api.BetterCloudsApi
containing methods to set the u_time
uniform would be awesome.
Describe alternatives you've considered
Currently I'd have to mix into Better Clouds to change the u_time
uniform.
Additional context
-
They do render with shaders with the mod installed though, which is quite odd.
Could you add support for MacOS with processor AppleSilicon, M1 M2?
When setting the graphical quality to Fabulous, the clouds stop rendering.
Clouds continue rendering regardless.
Optional
Game log
Minecraft 1.19.4
Quilt Loader 0.18.10
The clouds have this effect of appearing to scatter the moon and sun light, which is very beautiful, however that occurs even when they aren't/shouldn't be visible.
When blocked by vanilla weather fog (rain & thunder):
or by a giant wall of solid rock:
Also causes issues with mod(s), such as:
Caelum Refabricated, which adds a seperate moon cycle, thus causing a desync, where the actual moon has no light scattering cloud halo and instead a mystical glow appears [where the moon once was].
Also, sth which is more of a feature request ig:
When used with Distant Horizons, clouds render infront of LOD chunks, which makes looking into the distance, especially with zoom mods or a spyglass, very weird.
Happens everytime i try to log in my server. No clue what it is.
Optional:
Just when you get out of the water you can see the vanilla clouds for a short moment.
Steps:
The camera bobbing animation that plays while walking causes the illumination from the moon to shift around and appear in the wrong position. This only happens while the animation is playing, when it stops the illumination returns to the correct position.
Compare the two screenshots:
Correct appearance | Incorrect appearance |
---|---|
The left screenshot shows it as it normally appears, while standing still. The right screenshot shows an incorrect appearance caused by the camera bobbing animation. The issue does not occur when the camera bobbing animation is disabled.
Having some control over the colour and opacity of the clouds for different times of day and weather events would be next level!
I can see that being quite difficult to implement though, so some hard coded tweaks would be my next thought:
Is it possible to make the clouds show while shaders are active?
For reference I've tried Sildur's Enhanced Default.
I have enabled the "always render" and tried my best, however the clouds just won't render on shaderless. they render beautifully with shaders, but won't render at all without them
the moment i found this mod the moment i become my top 5 mod of all time :3 i will make sure to donate the next time i get my check keep the amazing work up!
The clouds become transparent in the middle of the screen.
And I also have the same issue with the Lighty mod
Here is the MC log
And here is the RenderDoc capture.
And I also should say that increasing or decreasing the Render Distance of the chunks, the "transparency area" also changes.
Here is the screenshot with the 12 chunk Render Distance.
And here with the 32 chunk Render Distance.
Optional
I'm in love with your mod, it complements the game perfectly, thank you!
Upon using the mod and loading into any world I get greeted with this:
log file: https://paste.ee/p/UJlvB
If it makes it more useful, id love to provide a log file without the other mods I have and just this one?
I have installed the mod on my client where I am running several custom dimensions with biomes for resource gathering. The clouds render properly in the overworld but don't appear to render in any other dimension
Would it be possible to have a setting in the config to set dimensions where the clouds should appear?
Just as the title says, the mod doesn't load with a config screen, and mod menu says to report it here.
The error in mod menu says "Java.lang.RuntimeException: Mixin transformation of dev.isxander.yacl3.gui.AbstractWid get failed". Idk what it means, hope you do :L
If you already know of this issue, sorry that you got another complaint and hope you can fix it soon :)
Some sort of static noise covers the screen.
Optional:
I would love to see this mod ported to forge, specially the most popular versions like 1.16.5, 1.18.1 and 1.20.1
Attempting to launch with both Better Clouds and AutoHarvest produces the following error:
java.lang.RuntimeException: Non-unique Mixin config name modid.mixins.json used by the mods autoharvest and betterclouds
at net.fabricmc.loader.impl.launch.FabricMixinBootstrap.init(FabricMixinBootstrap.java:85)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:148)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:71)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
This is a bizarre, inconsistent issue that's a bit annoying to reproduce, and which only lasts for a split second. Often, after breaking blocks (especially in an enclosed space with torches), the cloud layer will render even when it should be completely obstructed by blocks. This is really jarring and frankly freaked me out the first time I saw it. Reproducible using only Better Clouds, Fabric API, and mod menu.
I'm able to reproduce the issue fairly reliably by making an enclosed underground space and just placing/breaking a bunch of torches and other blocks.
Screenshots of issue:
title
Also Id ask you to add more twinkly star options
Like star size percentage, opacity and the pulsing
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