Comments (5)
That's called dithering, and due to the way that I render the clouds, all of then must have the same opacity. So to fade them in and out I don't have a different option.
from better-clouds.
I've added an option to disable the "halo": https://modrinth.com/mod/better-clouds/version/1.3.15+1.20.1-R
I'm also keeping the issue open, as I might add more options for this later. The current implementation is quite ugly.
from better-clouds.
The incompatibility with Distant Horizons is already known and being tracked on their GitLab as it's an issue on their end. As for Caelum, I could add an option to disable to effect all together, because right now I don't have the time to add proper mod compatibility. As for the effect being visible when it shouldn't: For rain & thunder it's an easy fix, but with blocks I don't know yet.
from better-clouds.
The incompatibility with Distant Horizons is already known and being tracked on their GitLab as it's an issue on their end.
Ah, nice
I could add an option to disable to effect all together
I guess that could be a temporary option, especially for mods or resourcepacks that change the size/number of celestial objects.
As for adding support to such resourcepacks and perhaps also fixing the visibility through walls:
Perhaps one could calculate (and save the calcs) the "size" of objects in the skybox texture, and above a certain threshhold (of size and brightness [e.g. 16x16 pixels or so, which could represent a small moon]) have a raycast once a second or so from the skybox to the player to see if said objects edges are visible and add a glow accordingly. Could maybe even do that for the seperately moving moon texture that Caelum does (or maybe not, idk how they do it).
Ik raycasts are computationally expensive, but this is just a first idea. It would maybe make sense to have a low computation option (what is now) and a high comp option.
No worries though, take your time.
These are just minor inconveniences at best, not world breaking
from better-clouds.
Completely seperate question:
I noticed these dark 'dots'/grid thingy happening:
It just looks a bit odd, since clouds don't do that usually..
May be called a bug, but it's only really visible if one looks too closely
Why is that happening though? Is it not using basically transparent png's? Just curious
from better-clouds.
Related Issues (20)
- Nvidium + Better Clouds flickering skies bug HOT 3
- Clouds turn black after some time | 1.20.1 HOT 1
- No clouds with shaders HOT 3
- mod causes stray stretched out polygons in the sky in negative z direction HOT 1
- Clouds disappear when taking damage. HOT 2
- compat with Astrocraft mod (fabric) HOT 1
- Better Clouds 1.5.x is not compatible with version 1.20.5-1.20.6 HOT 2
- Game crashes as the settings are opened "java.lang.NoSuchFieldError: tabNavigationBar" HOT 1
- game crashes with new iris version when loading into world HOT 1
- Incompatible with YetAnotherConfigLib version 3.4.0 and up HOT 1
- Incompatibility with Fog Looks Good Now (Fabric)
- BetterClouds v1.5.8 crashes with MC1.20.5-6 HOT 1
- isn't launching😭 HOT 2
- Game doesn't launch with Better Clouds HOT 1
- 1.20.6 Compatibility HOT 4
- when will better clouds be available for 1.20.6? HOT 1
- Clouds flickering with Nausea potion effect HOT 1
- Nvidium incompatibility: Clouds flickering with view bobbing HOT 1
- Clouds flickering with view bobbing and a higher than vanilla render distance (>41 chunks) HOT 1
- Crash on start-up HOT 9
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