Comments (10)
That branch has (hopefully) a lot of bugfixes and also doubles the max tracing distance to 128. Stuff that is even further will now just be marked as ok to render(if the entity view distance allows it). Would be neat to get feedback, and can be downloaded from https://github.com/tr7zw/EntityCulling-Fabric/actions?query=branch%3Aexternal , the select the newest build, and then "Artifacts" download at the bottom of the page.
from entityculling.
This is mentioned on the curseforged page
This mod calculates the visibility of tile/-entities 64 blocks in each direction of the player(so a 128x128x128 cube in total), everything outside of that is considered too far away and is invisible
I assume its temporary and will be fixed in the future
from entityculling.
Yea also from the comments:
id gladly use this if the entity rendering range is ever configurable/increased!
i enjoy seeing entities from quite a distance away (especially with mods like WI Zoom)
The issue is that increasing the tracing distance exponentially increases the work/memory needed. Once everything is stable I'll try to make it use the entity view distance sliders value, for now, it is 64 blocks(the maximum distance you can see stuff like chests/signs in vanilla).
from entityculling.
In the meantime, would it be possible to just stop entity culling from culling anything when entity render distance is >100%?
This would at least allow us to check on distant entities with the mod installed.
from entityculling.
This mostly fixes the >build limit issues for me, except the player themselves doesn't render above build limit in third person.
from entityculling.
This mostly fixes the >build limit issues for me, except the player themselves doesn't render above build limit in third person.
from entityculling.
Update: this isn't an issue of the culling mod that the player turns invisible when too high/low. You can test that by toggling the culling off with the hotkey, the player stays invisible. Also, it doesn't happen with just the culling mod installed. My guess is that it's optifine? So won't stop the release because of this since it is unreleated.
from entityculling.
That branch has (hopefully) a lot of bugfixes and also doubles the max tracing distance to 128. Stuff that is even further will now just be marked as ok to render(if the entity view distance allows it). Would be neat to get feedback, and can be downloaded from https://github.com/tr7zw/EntityCulling-Fabric/actions?query=branch%3Aexternal , the select the newest build, and then "Artifacts" download at the bottom of the page.
So has this bug been fixed?
from entityculling.
Yea give it a try with https://github.com/tr7zw/EntityCulling-Fabric/actions/runs/673082579 , currently validating that everything works as it should so I can release it on Curse.
from entityculling.
Update: this isn't an issue of the culling mod that the player turns invisible when too high/low. You can test that by toggling the culling off with the hotkey, the player stays invisible. Also, it doesn't happen with just the culling mod installed. My guess is that it's optifine? So won't stop the release because of this since it is unreleated.
Hm, I don't use optifine so it's not that. Strange.
from entityculling.
Related Issues (20)
- Entity culling no working in Create mod HOT 10
- Suddenly no entities rendering HOT 3
- Does not work with Blood Vision (Vampirism 1.12)
- Config file deletes itself upon game reload HOT 1
- Issue players are invisible HOT 1
- Possible incompatible mod 1.12.2 HOT 2
- Some mahoujin in Mahou Tsukai are rendered invisible
- Entities incorrectly culled at certain third person perspectives HOT 7
- [Suggestion] Option to cull display entities HOT 2
- Crash on 1.20.4 fabric HOT 1
- 1.19.2 Client Crash HOT 4
- Sodium useEntityCulling HOT 7
- [BUG] Fabric version depend on Fabric API but doesn't declare it in FMJ HOT 4
- [Suggestion] Render only glow effect if entity.isCulled HOT 3
- [BUG?] Invisible players issue HOT 8
- [BUG] Invisible players issue HOT 15
- If you use the F5 camera to hit the ceiling, then all entities disappear after 1 second HOT 1
- Quark Soul Bead never renders HOT 1
- Crashes with Chromaticcraft HOT 2
- Is the mod supposed to work with a shaderpack ? [1.12.2] HOT 6
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from entityculling.