Comments (7)
Yea I noticed that too recently on the latest version. From what I can tell the F5 camera slightly clips into the block, causing this behavior. I will fix that next update by probably making rays starting inside blocks being allowed to pass blocks till it's out once. It should also fix spectator mode hopefully.
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Nothing I can do without an example.
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Also, perhaps a duplicate of this (is the camera hitting a wall/ceiling)?
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Yes
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2023-09-21.20-45-52-1.mp4
from entityculling.
I've got an exact setup where i reproduced the issue
- Create a world with seed
-5397288099815253827
- Do
/tp @s -101.5 69.0 -37.5 0.0 0.0
- Press F5 twice
you should get this result https://youtu.be/dVzwpJ4Ezao
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Fixed in 1.6.4
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Related Issues (20)
- [BUG] Invisible players issue HOT 15
- If you use the F5 camera to hit the ceiling, then all entities disappear after 1 second HOT 1
- Quark Soul Bead never renders HOT 1
- Crashes with Chromaticcraft HOT 3
- Is the mod supposed to work with a shaderpack ? [1.12.2] HOT 7
- Beacon not properly whitelisted because config requires localized name [1.12.2] HOT 2
- 1.7.10 Crashing Seconds After Loading Into World HOT 5
- 1.7.10 Incompatibility between EntityCulling and Thaumcraft HOT 3
- 1.7.10 Incompatibility with Twilight Forest HOT 1
- Crashes on launch with modpack with Pollution of the Realms (adpother) [1.12.2] HOT 4
- Doesn't seem to be culling all invisible entities HOT 7
- (b1.7.3) Entities not rendering correctly HOT 1
- Mod entityculling provides a broken implementation of ModMenuApi - V 1.20.5 HOT 1
- k
- 1.20.5 version is incompatibel with 1.20.6
- Incompatibility with Distant Horizons HOT 3
- [compatibility] 1.20.6: Fabric Tailor HOT 1
- Question: Do I need to disable Sodium culling settings? HOT 3
- ArrayIndexOutOfBoundsException HOT 3
- https://github.com/tr7zw/EntityCulling/issues
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