Comments (3)
During spectator mode this mod turns off since walls are kinda just a suggestion during that mode. Potentially you are crashing the culling thread by entering ungenerated chunks or so? But then it would fix itself when restarting the game. It has nothing connecting it to a world or that could survive a restart(unless you mess with the config file), so this report sounds kinda questionable?
from entityculling.
But yea, if you get around to investigateing it more, 4 things:
Check if the values in f3 still update(especially the ms)
See if the debug key does anything(unbound by default)
Verify that the config file is default. 9/10 times that someone messed with it, the mod broke or behaved weirdly. For example trying to increase the culling distance without knowing what you're doing
And lastly provide the log file during the run where its broken.
from entityculling.
Well... seems like I acted a bit rash, posting this issue here. Turns out, it was something else, as it just happened again without entity culling being installed. It must've been the restart, that fixed it and it seems I just got things confused with it persisting between restarts, but not between worlds.
Sorry, if I wasted your time. Regardless I'm seriously impressed and grateful, how quickly and detailed you replied.
from entityculling.
Related Issues (20)
- [BUG] Invisible players issue HOT 15
- If you use the F5 camera to hit the ceiling, then all entities disappear after 1 second HOT 1
- Quark Soul Bead never renders HOT 1
- Crashes with Chromaticcraft HOT 3
- Is the mod supposed to work with a shaderpack ? [1.12.2] HOT 6
- Beacon not properly whitelisted because config requires localized name [1.12.2] HOT 2
- 1.7.10 Crashing Seconds After Loading Into World HOT 5
- 1.7.10 Incompatibility between EntityCulling and Thaumcraft HOT 3
- 1.7.10 Incompatibility with Twilight Forest HOT 1
- Crashes on launch with modpack with Pollution of the Realms (adpother) [1.12.2] HOT 4
- Doesn't seem to be culling all invisible entities HOT 7
- (b1.7.3) Entities not rendering correctly HOT 1
- Mod entityculling provides a broken implementation of ModMenuApi - V 1.20.5 HOT 1
- k
- 1.20.5 version is incompatibel with 1.20.6
- Incompatibility with Distant Horizons HOT 3
- [compatibility] 1.20.6: Fabric Tailor HOT 1
- Question: Do I need to disable Sodium culling settings? HOT 3
- ArrayIndexOutOfBoundsException HOT 3
- https://github.com/tr7zw/EntityCulling/issues
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from entityculling.