Comments (4)
Hm true, will fix that next release. I keep forgetting that, as the CurseForge launcher installs the Fabric API by default anyway.
from entityculling.
Hm true, will fix that next release. I keep forgetting that, as the CurseForge launcher installs the Fabric API by default anyway.
OOF truly a CursedForge moment
from entityculling.
Without them, none of my mods would be a thing... sooo^^
But yea, starting fabric without the API is usually never correct.
from entityculling.
God, this issue caused so many issues.
from entityculling.
Related Issues (20)
- [BUG] Invisible players issue HOT 15
- If you use the F5 camera to hit the ceiling, then all entities disappear after 1 second HOT 1
- Quark Soul Bead never renders HOT 1
- Crashes with Chromaticcraft HOT 3
- Is the mod supposed to work with a shaderpack ? [1.12.2] HOT 7
- Beacon not properly whitelisted because config requires localized name [1.12.2] HOT 2
- 1.7.10 Crashing Seconds After Loading Into World HOT 5
- 1.7.10 Incompatibility between EntityCulling and Thaumcraft HOT 3
- 1.7.10 Incompatibility with Twilight Forest HOT 1
- Crashes on launch with modpack with Pollution of the Realms (adpother) [1.12.2] HOT 4
- Doesn't seem to be culling all invisible entities HOT 7
- (b1.7.3) Entities not rendering correctly HOT 1
- Mod entityculling provides a broken implementation of ModMenuApi - V 1.20.5 HOT 1
- k
- 1.20.5 version is incompatibel with 1.20.6
- Incompatibility with Distant Horizons HOT 3
- [compatibility] 1.20.6: Fabric Tailor HOT 1
- Question: Do I need to disable Sodium culling settings? HOT 3
- ArrayIndexOutOfBoundsException HOT 3
- https://github.com/tr7zw/EntityCulling/issues
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