Topic: hlsl Goto Github
Some thing interesting about hlsl
Some thing interesting about hlsl
hlsl,⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
User: alaingalvan
Home Page: https://alain.xyz/libraries/crossshader
hlsl,DirectX 12 .NET game engine
User: aminator
hlsl,HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
User: aras-p
hlsl,Colorizing text editor for ImGui
User: balazsjako
hlsl,An all-purpose window upscaler for Windows 10/11.
User: blinue
hlsl,A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
User: colinleung-nilocat
Home Page: https://www.youtube.com/channel/UCsvlGOZyqjd68ZUUmgqwj0g
hlsl,Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Organization: devsh-graphics-programming
Home Page: http://devsh.eu
hlsl,[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
User: dfranx
hlsl,Lightweight, cross-platform & full-featured shader IDE
User: dfranx
Home Page: https://shadered.org/
hlsl,Live shader coding tool and Shader Showdown workhorse
User: gargaj
Home Page: http://www.pouet.net/topic.php?which=9881
hlsl,A Lightweight, Flexible, Powerful Shader GUI System for Unity.
User: jasonma0012
hlsl,SSR solution for Unity URP
User: joshualim007
hlsl,Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Organization: khronosgroup
hlsl,This components and shaders allows you to add rounded corners to UI elements!
User: kirevdokimov
hlsl,:sparkles: Shader demo - More than 300 examples
User: knapeczadam
hlsl,🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
User: lettier
Home Page: https://lettier.github.io/3d-game-shaders-for-beginners/index.html
hlsl,Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
User: lukasbanana
hlsl,A Collection of Shader For URP(LWRP) Render Pipeline
User: marcozakaria
hlsl,🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Organization: methanepowered
hlsl,This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Organization: microsoft
hlsl,AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.
User: mohitsethi99
Home Page: https://m0hit.dev
hlsl,LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
User: patriciogonzalezvivo
Home Page: https://lygia.xyz
hlsl,Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
User: phi-lira
hlsl,A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
User: pjbomb2
hlsl,Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
User: polymonster
hlsl,Lightweight, multi-platform, data-oriented game engine.
User: polymonster
hlsl,Various shaders.
User: przemyslawzaworski
hlsl,:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
User: qianmo
hlsl,Windows native weather app powered by DirectX12 animations
User: rocksdanister
Home Page: https://rocksdanister.com/weather
hlsl,GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
User: septag
hlsl,A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
User: sergio0694
hlsl,Making it easier to work with shaders
Organization: shader-slang
hlsl,Compute Stochastic Screen Space Reflections for unity post processing
User: simeonradivoev
hlsl,A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
User: tgjones
Home Page: http://timjones.io/blog/archive/2016/04/25/hlsl-tools-for-visual-studio-v1.0-released
hlsl,Procedural water shader for general use.
User: tuxalin
hlsl,Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
User: yoship1639
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