Topic: universal-render-pipeline Goto Github
Some thing interesting about universal-render-pipeline
Some thing interesting about universal-render-pipeline
universal-render-pipeline,A blank universal render pipeline Unity project without any sample assets.
User: adrian-miasik
universal-render-pipeline,An open source pomodoro timer app created in Unity 🍅
User: adrian-miasik
universal-render-pipeline,Unity remaster of the classic Sponza scene as UPM package for URP.
User: alexmalyutindev
universal-render-pipeline,Massively Multiplayer Party Game, Bill Guys Ultimate Knockout.
User: billyfrcs
universal-render-pipeline,Simple 2D Shooter Game, Shooter Glow.
User: billyfrcs
universal-render-pipeline,A Single-player, Adventure, Fantasy, 3D-Role Playing Game based on the Harry Potter storyline, that can be played across all Android devices above 6.0.
User: crimsondevil
Home Page: https://magicalodyssey.netlify.app/
universal-render-pipeline,URP shader for Unity that shows a cross section of an object using clipping plane
User: dedovskaya
universal-render-pipeline,A collection of Unity shaders relying on Opaque Texture.
User: delt06
universal-render-pipeline,A collection of Unity shaders implemented with raymarching.
User: delt06
universal-render-pipeline,PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
User: delt06
universal-render-pipeline,A small scene showcasing some of the capabilities of URP Toon Shader.
User: delt06
universal-render-pipeline,Screen Space Global Illumination for Unity Universal Render Pipeline
User: demonixis
universal-render-pipeline,A unity game template focused on movement. Including Wallrunning, sliding, vaulting etc.
User: elibessen
universal-render-pipeline,WIP small sailing game
User: erikhogberg
universal-render-pipeline,Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
User: hopeliz
Home Page: https://hopemoore.com/100days
universal-render-pipeline,API for managing URP asset parameters, including hacking of parameters that are forbidden to change
User: inc8877
universal-render-pipeline,Component that handles auto-generating 2D Shadow caster shapes for your Tilemap and applies them.
User: invertex
universal-render-pipeline,Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.
User: invertex
universal-render-pipeline,Render pass for Unity URP
User: iqzhan
universal-render-pipeline,Application for procedural terrain generation using Perlin noise settings
User: ivamarin
universal-render-pipeline,Code Monkey youtube tutorial coding along
User: javiergenepaul
universal-render-pipeline,Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
User: jiaozi158
universal-render-pipeline,Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
User: jiaozi158
universal-render-pipeline,Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
User: jiaozi158
universal-render-pipeline,Screen Space Reflection for Unity URP (Universal Render Pipeline).
User: jiaozi158
universal-render-pipeline,Volumetric Clouds for Unity URP (Universal Render Pipeline).
User: jiaozi158
universal-render-pipeline,SSR solution for Unity URP
User: joshualim007
universal-render-pipeline,🎨 Experiments with URP renderer features
User: kamronsaliev
universal-render-pipeline,Add SSAO support when using deferred rendering for unity 2020 URP
User: minghou-lei
universal-render-pipeline,Added support for real-time point light shadows of unity 2020 URP
User: minghou-lei
universal-render-pipeline,在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示
User: minghou-lei
universal-render-pipeline,Unity URP toon rendering toolchain
User: morsiusiurandum
universal-render-pipeline,Development of Lycaria front-end game project, it was made on Unity (C#) with Colyseus client and URP. ~ Unity, Colyseus (Client), Unity 2D Packages (Pixel Perfect and others) and URP (Universal Render Pipeline).
User: niloodev
universal-render-pipeline,Volumetric Lighting in URP
User: nixon-voxell
universal-render-pipeline,Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
User: phi-lira
universal-render-pipeline,Unity shader collection for reference. URP/HDRP shaders are from package cache. Builtin shaders are downloaded from https://unity.com/releases/editor/archive
User: sator-imaging
Home Page: https://www.sator-imaging.com/p/unity-shader-reference.html#title
universal-render-pipeline,CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.
User: seanemery1
Home Page: https://seanemery1.github.io/PDF-Procedural-Roguelike/
universal-render-pipeline,A unified function to create realistic wet materials in Unity.
User: shaderic
universal-render-pipeline,Uwinz! Uwinz! Uwinz! The best Uwinz!
User: sieluna
Home Page: https://gpu-fried-eggs.github.io/UwinzCraft
universal-render-pipeline,Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering
User: sinnwrig
universal-render-pipeline,Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
User: sinnwrig
universal-render-pipeline,Final project of my Advanced computer Graphics class
User: sodes-proxy
universal-render-pipeline,Template for a multiplayer game
User: stevenrice99
Home Page: https://github.com/StevenRice99/Multiplayer-Template-2D
universal-render-pipeline,Template for a 2D multiplayer game
User: stevenrice99
Home Page: https://github.com/StevenRice99/Multiplayer-Template
universal-render-pipeline,Supports shader-based customized post-process features on Universal Render Pipeline.
User: thevoidky
universal-render-pipeline,Shader created using shadergraph which implements billboarding and sprite selection from a spritemap according to the position of the camera and its angle
User: wally869
Home Page: https://www.noveltech.dev/sprite-change-camera-direction/
universal-render-pipeline,Raymarching Project In Unity
User: wswhitehouse
universal-render-pipeline,
User: yugofujioka
universal-render-pipeline,This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
User: zallist
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