Giter Club home page Giter Club logo

igor's People

Contributors

tanzfisch avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

igor's Issues

mica collisions and bodys

  • make physics collisions and bodys editable in ModelViewer
  • also make them individually visible
  • maybe also add a mode where all bodies are visible at once highlighting the one that is selected

gaps in voxel terrain

there is big gaps in voxel based terrain when using run time editing.
there might be some alignment problems with data in neighboring LOD

multiple render target for single scene

right now there is a fix 1:1:1:1:1 relation between view, render target (currently only the window), scene, camera and octree
and we need to change that so we can use one scene for multiple render targets and on top with multiple cameras

initialisation bug in particle systems

in the particles example some of the particle systems generate some weird and wrong particles that seem to exist in the wrong time and place. after a few seconds everything turns fine

Bug: not all textures released

probably somewhere in iNodeModel or iNodeMesh there is a reference to the diffuse textures left.

See 3D Example to reproduce

Assimp

have a look at Assimp for loading models

fix ascent demo

currently not doing much

  • needs assets -> see other issue
  • needs to use the igor build in voxel terrain

Manipulators for the Model Viewer

would be great if we can manipulate objects in Model Viewer via mouse !!!

  • selection highlighting (first just bbox, later try outlining)
  • selection of meshs with mouse (first bbox, later more percise)
  • manipulators translate, rotate, scale like in Maya
  • camera movement like in Maya

Vulkan support

yeah that one would be nice.

But there are a lot of other things to do before we can look in to the rendering again

ModelViewer: Emitter

need a solution to use mesh based emitters

need to be able to export and import emitters

broken shader

no time to look in to that right now but it will get urgent qucikly I guess

switch to tinyXML2

It's about time to switch to tinyXML2 but this time we should integrate it via a submodule...

I hate git submodules -.-

will do it anyway

multiple materials for voxels

the voxel data it self can handle multiple materials already
but during the mesh generation that information is ignored

targetmaterial not set for instanced renderd meshs

rendering meshs using instancing currently results in black contours. probably because the target material is not set.

since the target material did not exist before it's not respected for instancing. have to dig deeper in to this one to figure out what there is to do

On top of that instancing was temporary removed during the changes in #55 so that needs to be repaired too. I figured it would fit right in here

make octree floating

currently the octree has a fixed size. this has to change. that would be an other step towards endless scene size

std in interfaces

wrap or rewrite all std types or only use base types in interfaces. all these solutions suck

simplify Voxel Example

remove all the auto generation und paging stuff.

just create a simple to understand example how to use voxels and create meshes out of it

unify time and space

currently any movement depending on time is based on the frame rate and not on actual time we need to fix that

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.