Comments (2)
made some mayor changes in the engine and in the end I figured the only real problem was that I reuse node IDs and when I hold an ID that was reused I could interpret it incorrect and that's where the crashs came from. Reusing is off for now until we figure out the correct way to handle that or if we move forward and completely replace IDs with shared_ptr
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reverted everything and just removed the reuse of IDs
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Related Issues (20)
- Mica add open recent projects/files
- add iRenderer::drawRoundedRectangle & iRenderer::drawRoundedFilledRectangle
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