Comments (1)
but maybe we leave it for now because the particles still run on CPU
maybe in future we switch to GPU and then run all particles in one huge system so they can interact and also be sorted right.
from igor.
Related Issues (20)
- Mica add open recent projects/files
- add iRenderer::drawRoundedRectangle & iRenderer::drawRoundedFilledRectangle
- allow to change filenames in asset browser and hide file extensions
- auto save resource dictionary of active project HOT 1
- target material vs material HOT 1
- crash when loading project while an other project was already loded HOT 1
- first time displaying material picture (UserControlMaterial) it does not render the sphere
- first resolve for active project HOT 1
- when closing examples using the windows close button the shutdown is not as clean as using iapplication::exit HOT 1
- Mica orientation plane should scale with scene size
- cleanup reamining target material an shader material naming HOT 2
- ompf improvements and cleanup HOT 1
- add recent projects to Mica HOT 1
- iplement material preview in Mica
- introduce scenes in projects using 3d example to start with
- add entities and components in Mica
- consider adding Optick support
- replace entt with something home cooked HOT 3
- implement iEntityComponentState HOT 1
- reimplement iRenderDebugComponent HOT 1
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from igor.