Comments (7)
Thank you for taking the time to help me!
I'm gonna try another replay, where I got first place to see, if its maybe corrupted!
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(addition)
The placements arent available for the places 1-14
from fortnitereplaydecompressor.
If you leave before the game is finished, we obviously dont know the placements of the remaining players at that point.
If that isnt the case, please share the replay and I can have a look to see where it goes wrong.
Placement is coming from FortPlayerStateAthena
if you want to debug it yourself:
https://github.com/Shiqan/FortniteReplayDecompressor/blob/master/src/FortniteReplayReader/Models/NetFieldExports/FortPlayerState.cs#L119-L120
from fortnitereplaydecompressor.
Hey again.
Thanks for your response!
I got first place in this replay, so I was the last one alive.
Here is the replay file:
UnsavedReplay-2024.03.23-15.18.05.zip
from fortnitereplaydecompressor.
Had a quick look, and they are indeed not there๐ค
Cant see anything going wrong either, but something could be failing silently...
Would have to see what changed in the recent UE builds.
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Would be amazing if you could check this!
Please let me know if you got more informations!
Have a great easter festival!
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He, if you play this play in replay in Fortnite, does it include the end?
It almost feels like it is straight up missing the last chunk(s) of the replay.
If I log all received properties for your player (for FortPlayerStateAthena
, coming in on channelIndex 213 if you want to have a look yourself) I barely get anything after the initial values. Only that you were bInAircraft
, bThankedBusDriver
(important ๐) and bHasEverSkydivedFromBus
, followed by bHasEverSkydivedFromBusAndLanded
and then the 2 kills you had early on (updated on TeamKillScore
and KillScore
). After that, nothing but CompressedPing
until the very end...
The replay.Eliminations
does contain your final kill, but that is coming from ReplayChunkType.Event
instead of ReplayChunkType.ReplayData
, so that would suggest the replay is (almost) complete.
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Related Issues (20)
- I can help HOT 1
- Visual Studio Version? HOT 5
- Newest replay files don't parse HOT 2
- Crashing in Oodle.cs, same replay file HOT 2
- Eliminated and Eliminator are always Guids (no real names) HOT 6
- Nuget package is missing dependencies HOT 1
- Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader HOT 4
- Replay related to https://discordapp.com/channels/515831601331175424/661964036623040529/719479540602110023
- How to track some elements of replays without massively increasing processing time? HOT 4
- Chapter 2 Season 7 replays hang HOT 4
- Question about external data HOT 2
- HttpNetworkReplay HOT 3
- Valid replay crashes console application HOT 7
- Some elimination assignments not registering HOT 2
- Reporting a vulnerability
- PlayerData no longer includes EpicId or PlayerId HOT 3
- bitstring.exceptions.ReadError: Reading off the end of the data. HOT 3
- Replay Stats not loading for custom maps HOT 2
- MapData class fields are empty for custom maps HOT 2
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