Comments (2)
Hi, external data is some extra data that can be added to actors that is not part of a default UE replay. How it is handled is custom for every game. In this case, xNocken and Slxtnt found that it contains the encoded player names at the point of the replay.
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I was able to modify my analysis program to print real player names instead of GUIDs. Very nice! Thanks to all.
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Related Issues (14)
- I can help HOT 1
- Visual Studio Version? HOT 5
- Newest replay files don't parse HOT 2
- Crashing in Oodle.cs, same replay file HOT 2
- Eliminated and Eliminator are always Guids (no real names) HOT 6
- Nuget package is missing dependencies HOT 1
- Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader HOT 4
- Replay related to https://discordapp.com/channels/515831601331175424/661964036623040529/719479540602110023
- How to track some elements of replays without massively increasing processing time? HOT 4
- Chapter 2 Season 7 replays hang HOT 4
- HttpNetworkReplay HOT 3
- Valid replay crashes console application HOT 7
- Some elimination assignments not registering HOT 2
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