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BenTheWood avatar BenTheWood commented on May 27, 2024

Had the same issue so I looked into it and found the problem.

The _logger variable on line 1304 of Unreal.Core/ReplayReader.cs is missing its null check. After adding the check the replays seems to be read correctly.

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stevegee58 avatar stevegee58 commented on May 27, 2024

Interesting. It looks like the _logger member variable is being correctly filled in by the constructor from ConsoleReader/Program.cs where it's newed. Maybe the code paths that call the logger weren't even being visited before.

I'll check further when I get home.

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Shiqan avatar Shiqan commented on May 27, 2024

I think this commit is needed: 5d01ae5

You should check out SL-x-TnT's fork, it contains this fix and is much (much) faster.

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stevegee58 avatar stevegee58 commented on May 27, 2024

I switched to the feature/net5 branch and rebuilt and it works now.

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