Comments (2)
Had a quick look, and the issue is that it simply doesn't add anything to the kill feed.
The following code is responsible for that, and all these properties are null on the final kill.
if (state.RebootCounter > 0 || state.bDBNO != null || state.DeathCause != null)
{
UpdateKillFeed(channelIndex, playerData, state);
}
I've updated that in the mentioned commit. The killfeed now contains a bunch more kills, I assume those are all Kamehameha related 🤷♂️
Let me know if you need it merged.
from fortnitereplaydecompressor.
If you could merge I'd appreciate it! That way I can just do a git submodule update.
Thanks for your help!
from fortnitereplaydecompressor.
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