Comments (3)
That sounds like the Python version of the reader 😅
It will not work with new replay versions because it doesnt read the proper bits anymore, hence the end of data exception.
The C# version is up to date. If you want to use Python you'll have to check which parts of the replay header have changed in the newer versions.
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@Shiqan Thanks for your response, is there any way I could check which parts of the replay header changed?
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This method
should be in sync with its Python variant: https://github.com/Shiqan/fortnite-replay-reader/blob/5efb522704621c66ace840c9968777f682ae2adb/ray/reader.py#L158
The same problem(s) might apply to the rest of the Python code as well, for instance, parsing eliminations.
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Related Issues (20)
- I can help HOT 1
- Visual Studio Version? HOT 5
- Newest replay files don't parse HOT 2
- Crashing in Oodle.cs, same replay file HOT 2
- Eliminated and Eliminator are always Guids (no real names) HOT 6
- Nuget package is missing dependencies HOT 1
- Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader HOT 4
- Replay related to https://discordapp.com/channels/515831601331175424/661964036623040529/719479540602110023
- How to track some elements of replays without massively increasing processing time? HOT 4
- Chapter 2 Season 7 replays hang HOT 4
- Question about external data HOT 2
- HttpNetworkReplay HOT 3
- Valid replay crashes console application HOT 7
- Some elimination assignments not registering HOT 2
- Reporting a vulnerability
- PlayerData no longer includes EpicId or PlayerId HOT 3
- Replay Stats not loading for custom maps HOT 2
- MapData class fields are empty for custom maps HOT 2
- Placement information is sometimes not available HOT 7
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