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mesh-processing-library's Introduction

Mesh-processing-library

See README.html for details.

C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998:

  • surface reconstruction (from unorganized, unoriented points)
  • mesh optimization
  • subdivision surface fitting
  • mesh simplification
  • progressive meshes (level-of-detail representation)
  • geomorphs (smooth transitions across LOD meshes)
  • view-dependent mesh refinement
  • smooth terrain LOD
  • progressive simplicial complexes

See license.txt

mesh-processing-library's People

Contributors

hhoppe avatar msftgits avatar

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mesh-processing-library's Issues

None 2D manifold mesh loss some faces after geometric_merge。

Hi hh!
Thank you for your contribution of mesh processing libray,but i‘m meet with a kind of problem that many meshs from max,then donn't have nice topology structure and they are not 2D manifold some of the faces,i'm glad to find the function geometric_merge to solve this kind of problem,but there is still some problem in phase "Second pass: add faces". it will check if we can legal_create_face,some faces loss because of this,is there any suggestion?Looking forward to receiving your reply!

Having trouble finding a starting point (MeshSimplify)

Hi,

I know the progressive mesh functionalty from D3DX 8/9. Unfortunately it is gone in DX10/11/12.

I am exited to possibly have it back with this library. However I am having trouble finding a starting point with MeshSimpify. When passing a mesh from the samples (e.g. mechpart.recon.m -numpts 40000 -nf 20000 -simp -prog mesh.prog -nf 500 -simp >mechpart.base.m) I am getting a file exception (RFile looks for '-' or a gzip extension).

My goal is to use the functions the library provides to simplify meshes based on our internal mesh structure (vertices with position, normal, color). How do I build a Mesh (GMesh) from vertices? I can only see a method that parses a mesh from text/stream.

Thank you.

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