Name: Kim Kulling
Type: User
Company: Draeger Safety
Bio: Professional Software-Architect for Embedded System at day, Assimp-Project-Lead at night. Interested in 3d-realtime-graphics, gameprogramming and mathematics.
Twitter: KimKulling
Location: Germany, Luebeck
Blog: https://www.kimkulling.com
Kim Kulling's Projects
đťA curated list of awesome programmers and software-related Patreon accounts.
My core for most of my projects ...
First try at a rendering suite for shapes in Win/DirectX C++
glTF â Runtime 3D Asset Delivery
Godot Engine â Multi-platform 2D and 3D game engine
Godot Engine official documentation
Simple example of using Hunter package manager
A tool to parse JT files and import to Blender
Abou me!
Another try for a weblog: My brain dump
An object oriented abstraction of the turtle api in the Minecraftmod Computercraft.
A simple and fast OpenDDL Parser
An open source render engine
The OSRE Documentation repo
OSS-Fuzz - continuous fuzzing of open source software.
A simple and easy-to-use library to learn videogames programming
RenderDoc is a stand-alone graphics debugging tool.
The Shopping-List-Repo
My tiny ui-lib, mostly used for OSRE and games
MIT Licensed Open Source version of Torque 2D game engine from GarageGames
FE-Solver
Cross-platform 2D and 3D game engine
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
A new 3D game engine using modern C++ and Vulkan API
A portable, simple zip library written in C