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roblox-studio-mod-manager's Issues

Installer fails to apply FFlag configuration

The installer is currently failing to apply FastFlag configuration. The installer only presents this issue when installed using the provided .exe file. Compiling the VS solution does not replicate this issue.

screenshot 14

Stalls on login screen

Ever since the Studio makeover, this no longer works for me. It gets stuck on this screen.

However, running Roblox Studio on its own works perfectly.

Support builds older than 9/9/2019

An use case for this is currently how ROBLOX Studio handles Asset Configuration, making it nearly impossible to update Assets which are past a certain number. Although this has been brought up in the Devforums, there's been no progress since August 2019. It'd be nice to revert back to a build before then to utilize the previous gen Asset Configuration without having to download the deployment files manually.

Application is not FIPS compliant.

Please update your program to provide proper FIPS 140-2 compliance.
Cryptography algorithms such as MD5 deserve to be dumped and replaced with at minimum SHA-1, but preferably SHA-256.

Executable doesn't do anything when starting

Hi there, I just downloaded the latest version of RobloxStudioModManager.exe, and upon running the executable, absolutely nothing happens. No window pops up, I get no error message, just my mouse turns to a circular loading icon for a second, then nothing happens.

  • I don't use any third party anti-virus
  • I turned off Windows Defender real-time protection
  • I tried running as Administrator
  • I tried running both the single executable and the executable from the zip file

Operating system: Windows 10 (10.0.16299)

I think I have used an older version of this program a while ago. Are there any old settings saved that I could clear out could be making it crash on run?

RSMM installs 32-bit Studio builds on 64-bit systems

So a few weeks ago, 64-bit/AMD64 Studio for Windows has been released, however it seems that RSMM still installs 32-bit/x86 Studio builds onto a 64-bit system.

After installing Studio through RSMM (needed to test a FFlag) I found out that it was 32-bit studio that was installed and not 64-bit (both About Studio and Task manager stated that Studio was 32-bit).

While it isn't that big of an issue, it is a very big annoyance on my end (given that I have fairly large places and because of 32-bit studio being clamped to 4Gb of RAM max, I quickly hit that limit causing studio to hang).

Repeatedly getting "Roblox Studio timed out" error when scanning FVariables

I'm assuming it's because of the latest Roblox updates but I can't scan FVariables
Roblox Studio Build 0.351.0.232950 (Watch file 351)
Image: image
Version ID: version-1d1c92210a5a42f8
My solution would to parse your FVariable list from here: https://github.com/CloneTrooper1019/Roblox-Client-Watch/blob/master/FVariables.txt into the registry automatically and have the generation.
Here's a simple batch file to do just that in the meantime:

@echo off



del FVariableScan.reg
echo Writing FVariables to reg file...
echo Windows Registry Editor Version 5.00>>FVariableScan.reg
echo.>>FVariableScan.reg
echo [HKEY_CURRENT_USER\Software\Roblox Studio Mod Manager\SavedFVariableScan]>>FVariableScan.reg
echo Wrote header
for /F "delims=" %%a in (FVariables.txt) do (
	echo "%%a"="">>FVariableScan.reg
	echo Wrote FVariable '%%a'
)

Usage:
Place FVariables.txt from your repository in the same place as the cmd file, run the cmd file and then open the generated reg file.

Recent Mass AV False Positives

Windows defender now falsely detects RobloxStudioModManager as a trojan virus, as shown below.
image
Additionally, as you can see in the following VT scan, a lot of anti virus softwares are flagging this.
https://www.virustotal.com/gui/file/e0b3bce3d68eaf6d049c724d95c03788ba11e062868c3a4761f08fd6caa9fd01/details

I am not sure what would or could have triggered a false flag. This serves as both a heads up to users visiting, as well as a notification to the developer of this tool. Thankfully, since RobloxStudioModManager is a .NET executable, manual analysis is fairly easy to do. From what I've looked at, I don't see anything malicious doing a fairly thorough search of the compiled file.

For some reason, despite showing up in decompiled code, there is a marked inclusion of the string "C:\Windows\system32\cmd.exe" within the program may have potentially flagged antivirus software. VirusTotal marks this as a "highlighted" item, and interestingly it does not seem this is present in the code. A potential fix could simply be to use "cmd" if it is present and I simply missed it since System32 is part of the path by default on all Windows machines (and removing it from path will cause mass issues for any program using the command line).

Additionally, it seems that false flagging of RobloxStudioModManager has been an issue previously unfortunately. Hopefully this isn't a large problem.

Error Installing: The specified data could not be decrypted

Whenever installing a new release, the manager will fail to install with this error. I also seems to always fail on this file.

xenurine58

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The specified data could not be decrypted


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
RobloxStudioModManager
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/louie/AppData/Roaming/RbxModManager/RobloxStudioModManager.exe
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.IO.Compression
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll
----------------------------------------
System.IO.Compression.FileSystem
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Application fails to install the FutureIsBright build, says it failed to open a SSL/TLS tunnel

I wanted to try the Future is bright build, with the current version of RSMM, unfortunatly it fails 100% of the time to install it and instead throws up a .NET exception saying it failed to open a secure tunnel (excuse me if it isn't the exact error message, my OS is in french).

OS used: Windows 10 H ver1803

Repro steps:

  1. In the Branch to use dropdown, select "future-is-bright"
  2. Click "Launch ROBLOX studio"
  3. The application will throw up an exception

Here's the full text of the exception:

System.Net.WebException: La demande a été abandonnée : Impossible de créer un canal sécurisé SSL/TLS.
   à System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
   à System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result)
   à System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result)
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à RobloxStudioModManager.RobloxInstaller.<getCurrentVersionImpl>d__19.MoveNext()
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à RobloxStudioModManager.RobloxInstaller.<RunInstaller>d__21.MoveNext()
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à RobloxStudioModManager.Launcher.<launchStudio_Click>d__5.MoveNext()
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)

issue

Editing FFlags no longer working.

I cannot seem to get any type of FFlags to work, I've tried a few things and i am unsure if this issue is just happening to me or other people as well.

Not updating to latest version

The latest Studio version is 304, but Studio Mod Manager does not detect an update when opening Studio v0.3030.1.144437, even when I check Force Client Rebuild. If I delete %localappdata%\RobloxStudio, spin up Studio Mod Manager, and trigger a rebuild, the downloaded version is correct (currently v0.304.0.145042). I don't think this is specific to this version because I remember having this same issue a short while ago.

Getting error when launching Studio

I downloaded the executable and pressed "Launch Roblox Studio." That's all I did.

image

Seems to happen when it patches the explorer icons. Clicking "Edit Explorer Icons" gives the same error.

Log from pressing Launch Roblox Studio: https://pastebin.com/7SJUj0aW
Log from pressing Edit Explorer Icons: https://pastebin.com/Wr2b0p3C

I don't know if this has to do with me having an older build of Roblox Studio Mod Manager installed on my computer. I removed it's folder from AppData, but it still gives me this error.

Any help would be greatly appreciated.

Flag search does not filter scanned FVariables

When I scan for new FVariables, they always show up in the list regardless of what I put in the search filter. They will be ignored by the filter until I re-open the FVariable editor window.

Repro steps:

  • Wait for Roblox to add more flags to the exe
  • Update Studio
  • Open FVariable Editor
  • Run FVariable Scan
  • Type something like "asdsadfsdf" into the search filter

Expected result:
Nothing shows up because no flags match that filter

Actual result:
Any new flag picked up by the FVariable scan is displayed in list, ignoring filter

Log FFlag default values

Knowing the new features is cool, but ultimately pretty useless if you don't know when it's going to be enabled. This repository should log the changes in FFlag values so developers can know when new features are enabled.

Custom Install Directory

I believe a custom install directory would be useful. I have a lot of my dev stuff on my USB so I can bring it around. Being able to install Roblox studio to my USB and do all of the normal stuff from the USB without needing to make directory junctions or anything would be great since I can just plugin the USB and launch studio immediately.

RSMM cannot open a file in Studio when the directory has a space in it

What happens:
RSMM cuts off the directory at the first space it finds when opening a file.

Repro steps:

  • Create a directory with a space in it, e.g. %UserProfile%/Desktop/Folder Space
  • Place a Studio file inside that directory
  • Attempt to open the file using RSMM.
  • RSMM will get as far as %UserProfile%/Desktop/Folder.

Windows-only

Really?

I mean, I'm pretty sure this is useful, but it's just another Windows-only program, making it completely useless for me and pretty much half the fucking world.

RSMM did not install new LuaPackages to content folder on upgrade

A new folder called "LuaPackages" was added to the content folder of new versions of Roblox Studio, but RSMM is not adding it to its own install of Studio. This is causing corescripts to break in play solo, making the CoreGui mostly unusable and bloating the output with errors.

Use older versions of testlabs2

Hi there,

Came from wanting to test VideoFrames etc. Just wondering if there is a way to go back to an older version of testlabs2, since they removed the video frame.

Any help appreciated, thanksss!

Browser to studio plugin installation not working

When trying to install a plugin from a browser, it will launch studio and install the plugin on vanilla studio. However, with this mod manager, it will open the launcher but after launching studio it does not install the plugin.

fmod.dll not found

When i run roblox studio with this it says "The code execution cannot proceed because fmod.dll was not found.

"The request was aborted: Could not create SSL/TLS secure channel."

This error occurrs immediately when I start up using the latest release and prevents it from ever loading. If I use a previous release it doesn't occur until I launch, open FFlags or change class icons - regardless of which architecture I select, or if I choose to force a rebuild.

Details

************** Exception Text **************
System.Net.WebException: The request was aborted: Could not create SSL/TLS secure channel.
at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
at System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result)
at System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at RobloxStudioModManager.ClientVersionInfo.d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at RobloxStudioModManager.StudioDeployLogs.d__13.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at RobloxStudioModManager.Launcher.<branchSelect_SelectedIndexChanged>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4075.0 built by: NET48REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

RobloxStudioModManager
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Roblox/RobloxStudioModManager.exe

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

RSMM will no longer startup

Whenever I try to start up RSMM, Windows automatically blocks the process as it states:

"Operation did not complete successfully because the file contains a virus or potentially unwanted software."

I've been using RSMM for several years now without any issue, but all the sudden Windows is no longer allowing me to use it at all because it thinks it has a virus inside of it.

I've read the source code several times and there are no signs that RSMM has any virus inside of it.

Similarly, looking at the other issues that have been recently posted, it seems like other people are having virus detection software flag it as a virus, but are still able to use the software.

For my case, I am unable to run RSMM entirely. Disabling Windows Defender is not a feasible option for me.

Possibly unwanted mods in the sample mod

I'm not sure that the sample mod works or if this is a valid concern (I don't use RSMM for mods, I use it because it updating Roblox Studio doesn't kill my internet like the real Studio does), but all the code past this line is stuff I wouldn't have known existed if I didn't look at the source code. I believe this isn't included in the default build, but someone may skim the mod and believe it's useful (the CoreScript thing), and not know what it also comes with.

It contains an automatic inbox replier and an automatic friend request denier. Sure @CloneTrooper1019 might find these useful, but it's really something that shouldn't be in this repository. Perhaps the sample mod should be replaced with an example of something useless just for demonstration of how you would make mods?

When using the better icons mod, some icons are missing in Studio

While using the "Better Icons" sample mod, I found something kinda odd to say the least:

  • Some of the BasePart instances (CornerWedge....) have a blank icon (see attached screenshots)

  • Keyframe Sequences have also no icons

I've attached a screenshot of the issue, I have not checked if other instances are also affected, but will update if I find the missing instances.

Screenshot_129

Feature Request: Only show FVariable warning once

I understand the potential consequences of editing flags after this warning has been displayed for the 500th time. Would be nice if it only showed the first time I opened the FVariable Editor, or if we're worried about users ignoring the warning the first time, FNIS from Skyrim has a similar popup where in addition to Yes/No would you like to continue, it has a "Cancel" option. Users don't habitually click "Cancel", and they have to read the warning to find out what the cancel option does.

Wacatac trojan?

Before I start it, it says that my antivirus found Wacatac c ml trojan inside the exe.

Launcher should check for update on launch

Since this project doesn't use releases, there is no way to watch releases. Therefore the only way to know when a new version releases is to routinely check the Github page. The launcher should automate this and check for the user when launched.

Don't work

Hello, when I try open the application it open me a error thing in the details of it its that (sorry it's not english):

Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à System.Net.WebRequest.get_PrefixList()
à System.Net.WebRequest.Create(Uri requestUri, Boolean useUriBase)
à System.Net.WebRequest.Create(Uri requestUri)
à System.Net.WebClient.GetWebRequest(Uri address)
à System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)

************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

RobloxStudioModManager
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///C:/Users/erwan_000/Desktop/RobloxStudioModManager%20(2).exe

System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Configuration.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration.resources/v4.0_4.0.0.0_fr_b03f5f7f11d50a3a/System.Configuration.resources.dll

mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll

System.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.resources.dll

System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3761.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.

Version changing is not working

Hello again!

Yesterday I decided to test the gametest build of Studio, so I used the mod manager and launched it in gametest. After downloading everything that it needed, it launched studio but it wasn't running that version (given the changelogs in your other repo, there was supposed to be a property in skyboxes named "MoonTextureId", and it errored when changed from the command bar).

I tried rebuilding studio, but it also didn't work: I had to manually extract every .zip file in the downloads directory to the root folder to make it work in that version, when it worked.

After testing, I wanted to change back to the live build, but the same happened again. So, again, I went and extracted every .zip file in the downloads folder.

And sometimes, when changing from a newer version to the live version, Team Create becomes inaccessible, throwing a lot of errors of the kind "Type failed to learn x" and crashing studio (probably due to having a newer version).

I tried deleting every possible file left by the mod manager, including registry keys and logs, yet it still happens to me: I don't know if this only happens on my machine, couldn't test on other computers yet.

The default Roblox Studio works fine.

Thanks!

Mod Manager will not open up at all

Ive had an older version of the mod manager(From Q1 2018) installed for a while now, but now out of my forgetfulness, I ran it while my AV was running and I was walking away from the computer, when I came back my AV deleted it, but I could not bring up my AV at all. I decided to download the new version of it, but I have tried everything and it will not come up at all. When I click on it, it gives me the loading mouse for a few seconds and then nothing happens after that. I have Windows 10 1803 on my computer.

Feature request: Display current enabled status of flags

There's a lot of guesswork in finding the right flag for a feature that's breaking Studio or you want to test. It would help if the FVariable Editor disabled the current status of flags so we could exclude flags that are already on/off, depending on what we're looking for. RSMM can download flags on startup like Studio does.

Opening places results in a fatal crash

Hello,

Ever since some new update, trying to open any place results in a fatal crash.

I cannot test with the old home screen because of #11. This renders the program almost completely worthless.

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