laanlabs / metal-splats Goto Github PK
View Code? Open in Web Editor NEWToy iOS + Metal AR Gaussian Splat Renderer
Home Page: https://labs.laan.com
License: Other
Toy iOS + Metal AR Gaussian Splat Renderer
Home Page: https://labs.laan.com
License: Other
Appreciate for your cool repo very much !
It perform very well in AR mode ! And So, If keep using default screen mode after setting up app.
But Switching between horizontal and vertical screen modes causes phone lag and high gpu cost.
1 The problem seems to be in a the Forge module...
2 class CameraControllerRenderer:: override func resize(_ size: (width: Float, height: Float))
The function is called when switching screen mode. We find the "size" parameter is the old value of previous pixel size, not the new one
failed to emit precompiled header '/Users/mofine_zjh/Library/Developer/Xcode/DerivedData/MetalSplat-arqhugkuphwgbuhlbzijmnjdjlps/Build/Intermediates.noindex/PrecompiledHeaders/BridgingHeader-swift_2NVJ7LK4I2QKF-clang_197ZI01TTIAC0.pch' for bridging header '/Users/mofine_zjh/Downloads/metal-splats-main/MetalSplat/BridgingHeader.h'
I was wondering could we train 3dgs on mac M chips? And how it performance?
Hi,
Thank you for this amazing contemporary application you shared with Gaussian splats. Could you please share some guidelines or a tutorial on how to use it?
Running Xcode 15 Beta -8 - target iOS 17
Taping any of the models.
Error: Line 115: SplatSimpleView.swift:
Thread 1: Fatal error: 'try!' expression unexpectedly raised an error: MetalSplat.SplatError.plyParsingFailed
Can you be more specific on the tooling and device requirements for getting this running?
Xcode version
Deploy target version
Device OS version
Unable to load and render a ply export from Lumalabs.
Is there any preprocessing of ply models required?
MetalSplat.SplatError.plyNonFloatPropertyFound
file header:
Drawble size; (208.5, 298.5)
ply
format binary_little_endian 1.0
comment Created by Open3D
element vertex 1455750
Got numpoints: 1455750
property double x
property double y
property double z
property double nx
property double ny
property double nz
property uchar red
property uchar green
property uchar blue
element face 2886337
property list uchar uint vertex_indices
end_header
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