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metal-splats's Issues

Lag after switching between landscape and vertical screen mode

Appreciate for your cool repo very much !
It perform very well in AR mode ! And So, If keep using default screen mode after setting up app.
But Switching between horizontal and vertical screen modes causes phone lag and high gpu cost.

1 The problem seems to be in a the Forge module...

2 class CameraControllerRenderer:: override func resize(_ size: (width: Float, height: Float))
The function is called when switching screen mode. We find the "size" parameter is the old value of previous pixel size, not the new one

'SplatCloudC.h' file not found

failed to emit precompiled header '/Users/mofine_zjh/Library/Developer/Xcode/DerivedData/MetalSplat-arqhugkuphwgbuhlbzijmnjdjlps/Build/Intermediates.noindex/PrecompiledHeaders/BridgingHeader-swift_2NVJ7LK4I2QKF-clang_197ZI01TTIAC0.pch' for bridging header '/Users/mofine_zjh/Downloads/metal-splats-main/MetalSplat/BridgingHeader.h'

Train on mac?

I was wondering could we train 3dgs on mac M chips? And how it performance?

Ply Parsing fails

Running Xcode 15 Beta -8 - target iOS 17

Taping any of the models.

Error: Line 115: SplatSimpleView.swift:
Thread 1: Fatal error: 'try!' expression unexpectedly raised an error: MetalSplat.SplatError.plyParsingFailed

Can you be more specific on the tooling and device requirements for getting this running?

Xcode version
Deploy target version
Device OS version

PLY Models sourced from Lumalabs won't load.

Unable to load and render a ply export from Lumalabs.

Is there any preprocessing of ply models required?

MetalSplat.SplatError.plyNonFloatPropertyFound

file header:
Drawble size; (208.5, 298.5)
ply
format binary_little_endian 1.0
comment Created by Open3D
element vertex 1455750
Got numpoints: 1455750
property double x
property double y
property double z
property double nx
property double ny
property double nz
property uchar red
property uchar green
property uchar blue
element face 2886337
property list uchar uint vertex_indices
end_header

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