Comments (3)
That's not the case both on master and in 3.x
Yes, it is the case on both master and in 3.x. Unless I'm mistaken p_ignore_override
is the implicit 4th parameter to ProjectSettings::setup, which defaults to false
on that line of code you linked. The 3rd one that's given as true
there is p_upwards
see the declaration here:
godot/core/config/project_settings.h
Line 186 in 705b7a0
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I just had this happen in 4.3 beta1, but I have no idea how. It's related to reloading, but I couldn't reproduce it with the MRP and it doesn't seem to happen consistently.
There's a parameter in the project load function "p_ignore_override" which is supposed to be set to true when loading from the editor. But they forgot to set that parameter to true specifically when reloading the file due to external modifications.
That's not the case both on master and in 3.x
Line 1178 in 705b7a0
Unless the reload is done elsewhere.
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I know why I couldn't reproduce. The reload dialog buttons do the opposite of what they say.
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