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bruvzg avatar bruvzg commented on August 24, 2024 3

I do not think so, hiding is easy, but not disabling it will likely require adding new PROPERTY_HINT_.

Actually, I'm wrong, there's PROPERTY_USAGE_READ_ONLY that seems to do it (but UI is not super clear, it's only minimal difference in color). And it can have a list of supported platforms in the tooltip line, other platform specific APIs do.

Screenshot 2024-06-06 at 14 29 51

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bruvzg avatar bruvzg commented on August 24, 2024 2

blender path option made uninteractable on Android

As well as fbx2gltf, oidn_denoise and all export tools options that are not usable as well.

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bruvzg avatar bruvzg commented on August 24, 2024 1

You can't. There's no Blender for Android, and if there was, Godot won't have permissions to run an executable that is not part of the same app.

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bruvzg avatar bruvzg commented on August 24, 2024 1

Do we have any system in place to control editor settings based on platform? Other than completely hiding them?

I do not think so, hiding is easy, but not disabling it will likely require adding new PROPERTY_HINT_.

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AThousandShips avatar AThousandShips commented on August 24, 2024 1

Then we can just have it be marked as read only on unsupported builds to expose the tooltip, to avoid confusion, along with adding a note to this page

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Zireael07 avatar Zireael07 commented on August 24, 2024

This should be clearly documented and the blender path option made uninteractable on Android

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AThousandShips avatar AThousandShips commented on August 24, 2024

Do we have any system in place to control editor settings based on platform? Other than completely hiding them?

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AThousandShips avatar AThousandShips commented on August 24, 2024

I think just documenting it more clearly and adding some specific warnings would be sufficient, and just hiding the setting itself

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