Comments (8)
I do not think so, hiding is easy, but not disabling it will likely require adding new
PROPERTY_HINT_
.
Actually, I'm wrong, there's PROPERTY_USAGE_READ_ONLY
that seems to do it (but UI is not super clear, it's only minimal difference in color). And it can have a list of supported platforms in the tooltip line, other platform specific APIs do.
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blender path option made uninteractable on Android
As well as fbx2gltf
, oidn_denoise
and all export tools options that are not usable as well.
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You can't. There's no Blender for Android, and if there was, Godot won't have permissions to run an executable that is not part of the same app.
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Do we have any system in place to control editor settings based on platform? Other than completely hiding them?
I do not think so, hiding is easy, but not disabling it will likely require adding new PROPERTY_HINT_
.
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Then we can just have it be marked as read only on unsupported builds to expose the tooltip, to avoid confusion, along with adding a note to this page
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This should be clearly documented and the blender path option made uninteractable on Android
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Do we have any system in place to control editor settings based on platform? Other than completely hiding them?
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I think just documenting it more clearly and adding some specific warnings would be sufficient, and just hiding the setting itself
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