Comments (1)
Some additional info:
The title bar issue appears to be, in part, a KDE setting. From the Garuda forums, I changed this in the
/home/user/.config/kwinrc file:
[Windows]
BorderlessMaximizedWindows=false
(was true before)
That was driving me crazy--so now all the apps appear to have the title bar w/ the min/max/close buttons. After doing that, I was not able to get Beta 1 to crash again, so I believe the crash is something not playing nice with that god-awful borderless "feature" which disappears those buttons depending on the app.
Here's the terminal output, I still see an error, but no crash or inability to fully customize the size of the window on the ultrawide:
╰─λ ./Godot_v4.3-beta1_mono_linux.x86_64 --display-driver wayland
Godot Engine v4.3.beta1.official.a4f2ea91a - https://godotengine.org
Invalid value (0) for DRI_PRIME. Should be > 0
libEGL warning: egl: failed to create dri2 screen
Invalid value (0) for DRI_PRIME. Should be > 0
Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
libEGL warning: egl: failed to create dri2 screen
Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
Inconsistent value (2) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
libEGL warning: egl: failed to create dri2 screen
Inconsistent value (2) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
Inconsistent value (3) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
libEGL warning: egl: failed to create dri2 screen
Inconsistent value (3) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
libEGL warning: egl: failed to create dri2 screen
WARNING: Failed to load cached shader, recompiling.
at: _load_from_cache (drivers/gles3/shader_gles3.cpp:606)
OpenGL API 3.3.0 NVIDIA 550.78 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3060
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