Related Issues (20)
- UI responsiveness delay in multiple native windows HOT 4
- GPUparticle rigidbody collision snap delay HOT 2
- Unexpected scene tile recreation after calling `update_internals()` HOT 1
- USER ERROR: FATAL: Index p_index = 4294967294 is out of bounds (count = 32772). at: operator[] (./core/templates/local_vector.h:161) HOT 9
- Dragging mouse to select text in script editor may randomly change selection range and trigger drag HOT 5
- Crash when trying to undo SpriteFrames animation rename HOT 3
- Script class extending from abstract class is not shown in Create New Node dialog. HOT 2
- TextEdit border style doesn't work and corner radius doesn't do anything HOT 2
- C# scenes with `NodePath`s randomly fail to load correctly (instead replaced with null)
- Polymorphism doesn't work on a typed arrays HOT 2
- "Entering a window while a window is hovered should never happen in DisplayServer." warning introduced recently HOT 6
- Current 4.3-dev tip warning "Entering a window while a window is hovered should never happen in DisplayServer" HOT 1
- Awkward gap in Create New Scene dialog HOT 2
- Unable to launch Godot without elivating with sudo: Unable to initialize OpenGL video driver HOT 8
- A warning emits at opening any GLTF animated model HOT 4
- Resource "Save as..." should change the resource path of current node, but now it change all the references HOT 2
- In Godot 4.3 @export setters referencing nodes are called twice in nested scenes HOT 2
- Godot fail to exit if GDScript has an error HOT 1
- Clicking on the color picker crashes the PC (Fedora-Silverblue 40) HOT 2
- Editor shows non-existent folders based on dependencies
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