Comments (1)
This happens starting from version 4.3 dev4, which I also noticed, this only happens in a running project, I donβt see this problem in the editor
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Related Issues (20)
- [4.2] Blendspace2D discrete carry not working as intended HOT 2
- C++ error when clicking anywhere in the editor HOT 3
- Visibility AABB affects 3D particle collision HOT 7
- Skeleton Heavy CPU Bottleneck HOT 2
- Error output misleading HOT 5
- `GPUParticlesCollisionBox3D` and `GPUParticlesCollisionHeightField3D` produce different results in the same setup HOT 3
- Error when building linux 32 bit binaries: cannot convert float_t to float HOT 2
- `GPUParticlesCollisionSDF3D` does not seem to have any visible effect on particles HOT 6
- [Web] Uncaught TypeError: AudioNode.connect: Argument 1 is not valid for any of the 2-argument overloads. HOT 1
- Changing root viewport size while in fullscreen mode leads to weird results HOT 2
- Mismatch between the actual scale of a CollisionShape2D object and the scale displayed in the inspector tab
- Physics interpolation seems to break Sprite2D HOT 5
- Import a large glb file (778MB) which contains 800 models will crash the editor. HOT 14
- Script editor no longer scrolls when you move line with Alt+Up/Down HOT 1
- USERDATA does not work when using GPU trails
- Spline interpolation for glTF wrongly uses Bezier instead of Hermite
- Debug menu tool tips have a transparent background making it hard, if not impossible, to read when it's shown over scripts HOT 2
- Callable.callv() will make call with wrong arguments if a const Array is passed
- Fonts with LCD Subpixel Antialiasing do not respect control's Modulate when using Forward+ or Mobile renderer HOT 2
- Queue free on node with script running async coroutine with tree timer still lets coroutine run one last time on next frame HOT 5
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