Comments (22)
Still not working with https://ci.mg-dev.eu/job/TrainCarts/1254/ ?
Did you power the sign, or use [+train]?
from traincarts.
Unfortunately, it does not work.
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@1.18.2
from traincarts.
Can you give me more information to work with? Screenshot where the launch sign and rails are both visible? Make sure placement is correct. See:
from traincarts.
Placement is correct, sign is next to power rail.
from traincarts.
does it work on normal rails? And it should be attached to a block below the rails. For sign posts, below the rail.
Verify correct placement with a [+train] destroy sign
from traincarts.
also not working on normal rail
from traincarts.
Can you please make a screenshot? Im not seeing what youre seeing at all. Also, make sure traincarts is at all enabled. Check /train version.
from traincarts.
from traincarts.
What is the output of /train version
and /version
? Sign setup looks correct. But it's possible that minecart isn't even handled by traincarts. Can you select it by looking at it and doing /train edit
?
It should also be noted, without specifying a distance time or acceleration after launch
itll launch to the end of the rail, which can take a while. Instantaneous launch would be:
[+train]
launch 2
1
continue
from traincarts.
Oh hold on, I got something. Destroying the sign and placing it again broke it.
Does /train debug fix signs
fix this on your end as well? I'll look into this.
from traincarts.
Unfortunately, the problem was not resolved. :(
from traincarts.
Can you see if this build helps resolve these issues? https://ci.mg-dev.eu/job/TrainCarts/1257/
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not working :(
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Does [+train] destroy sign work for you? Or not either?
from traincarts.
[+train]
destroy
is working
from traincarts.
Okay so when you see its not working....does that mean that when you place a minecart on the rail where the launch sign as described in your image is at, it doesnt start moving?
from traincarts.
No, it moves, but its speed is fixed at 0.4 blocks per tick.
from traincarts.
Ah. Then you need to change the speed limit of the train as well. You can launch to a new max speed with the speed limit syntax: https://wiki.traincarts.net/p/TrainCarts/Signs/Launcher#Speed_limit_syntax
[!train]
launch 5
1.0 0.0
continue
Will launch from the current speed to a speed of 1.0 smoothly over a distance of 5 blocks, raising the speed limit if needed, and sets a new speed limit for the train.
The second number (0.0) is energy left over. If you set that very high, then the train will not slow down and after the launch keeps moving at a constant velocity of 1.0.
This would do the same launch, but at the end of it gives the train 200 energy, so the train will not slow down for a while. If you disable slowdown / friction / gravity entirely then all this has no effect.
[+train]
launch 5
1.0 200.0
continue
from traincarts.
it works! thank you for resolve my shitty problems!
from traincarts.
Glad that got resolved. Did find a bug in the end though (placing a sign and then a train on top within 3s didn't make the train see the sign) so it was time well spent :)
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Thanks so much!
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Related Issues (20)
- Max Entity Cap HOT 4
- trains can "fly" HOT 3
- Teleport to multiverse portal facing opposite direction doesn't flip carts except front HOT 10
- want to be able to drain empty bucket from the [furnace out] sign
- [1.19.3] Plugin freezes the server HOT 3
- Plugin attempted to register task while disabled HOT 2
- Trains were abnormal when server shutdown unusually or crashed. HOT 1
- Halt train before teleport until destination is free of trains HOT 6
- Cactus doesn't destroy minecarts HOT 1
- Trains sometimes change direction at stations marked continue HOT 1
- Cannot invoke "Object.getClass()" because "o" is null HOT 2
- "Failed to perform physics" when passing through spawner sign HOT 9
- When typing `/train speedlimit` without any additional arguments, get the current speed of the train back. HOT 6
- [Request] Option to exempt Weighted Pressure Plates (or pressure plates in general) from pressure plate logic HOT 6
- Signs not working in 1.19.4 HOT 2
- All players will be kicked by server when trying editing a SignLink sign HOT 9
- Add stopwatch placeholder
- Spinning wheel animations go wild at speed HOT 8
- Train chests don't always preserve cart orientation/flipped status HOT 4
- Locked, Finite Train Chests Should Be Removed from the Player’s Inventory HOT 3
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