Comments (10)
Good! Yeah don't know what can be done against that. You might be able to avoid it by having two named mutex zones at both the point of teleporting and destination, so trains are stopped/wait until the train has teleported over. https://wiki.traincarts.net/p/TrainCarts/Signs/Mutex
Good idea. I gave that a try, but it didn't seem to prevent trains entering. I'll have a bit more of a play around to figure out if I'm using them wrong.
It doesnt work between worlds, so that might be an issue.
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Can confirm the teleport is rotating carts. I'll check what's going on, but my guess is that the teleport sign is using fairly ancient code lol
from traincarts.
https://ci.mg-dev.eu/job/TrainCarts/1287/ give it a try
from traincarts.
https://ci.mg-dev.eu/job/TrainCarts/1287/ give it a try
Thanks. This appears to prevent the first cart flipping, so now all of the carts come out backwards (rather than all but the front one).
Doing:
[+cart]
flip
prior to the teleport makes it come out looking right.
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Weird, can't make it happen. Though I'm using myworlds portals as I dont use multiverse/know how to use those portals. Functionally they work the same though, just look up the rails and spawn into a direction.
Does the same also break without specifying :s ?
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Did spot one bug that might cause it if you have half of the train reversed and the other half not. https://ci.mg-dev.eu/job/TrainCarts/1288/
from traincarts.
Did spot one bug that might cause it if you have half of the train reversed and the other half not. https://ci.mg-dev.eu/job/TrainCarts/1288/
Ooh yes, thats much better. Thanks so much!
I think I may have seen a collision when there was already a train waiting at the other side of the portal, but thats a separate issue.
from traincarts.
Did spot one bug that might cause it if you have half of the train reversed and the other half not. https://ci.mg-dev.eu/job/TrainCarts/1288/
Ooh yes, thats much better. Thanks so much!
I think I may have seen a collision when there was already a train waiting at the other side of the portal, but thats a separate issue.
Good! Yeah don't know what can be done against that. You might be able to avoid it by having two named mutex zones at both the point of teleporting and destination, so trains are stopped/wait until the train has teleported over. https://wiki.traincarts.net/p/TrainCarts/Signs/Mutex
from traincarts.
Good! Yeah don't know what can be done against that. You might be able to avoid it by having two named mutex zones at both the point of teleporting and destination, so trains are stopped/wait until the train has teleported over. https://wiki.traincarts.net/p/TrainCarts/Signs/Mutex
Good idea. I gave that a try, but it didn't seem to prevent trains entering. I'll have a bit more of a play around to figure out if I'm using them wrong.
from traincarts.
Good! Yeah don't know what can be done against that. You might be able to avoid it by having two named mutex zones at both the point of teleporting and destination, so trains are stopped/wait until the train has teleported over. https://wiki.traincarts.net/p/TrainCarts/Signs/Mutex
Good idea. I gave that a try, but it didn't seem to prevent trains entering. I'll have a bit more of a play around to figure out if I'm using them wrong.
It doesnt work between worlds, so that might be an issue.
That'll be the problem. Thanks for fast responses.
from traincarts.
Related Issues (20)
- All players will be kicked by server when trying editing a SignLink sign HOT 9
- Add stopwatch placeholder
- Spinning wheel animations go wild at speed HOT 8
- Train chests don't always preserve cart orientation/flipped status HOT 4
- Locked, Finite Train Chests Should Be Removed from the Player’s Inventory HOT 3
- Combined trains break apart after server restarting HOT 42
- Interesting deadmessage HOT 4
- After waiting at waiter sign, trains aren't launched to full speed again HOT 28
- Announce next destination HOT 1
- Folia Support HOT 3
- Failed to perform physics HOT 16
- multiple trains in/waiting at spmutex enter region after server restart HOT 38
- Switcher sign fault not switching rail to the left HOT 1
- Update the demo
- Cannot place MineCarts outside vanilla worldheight HOT 21
- Configuration Option for Permanent Chunk Loading to Reduce I/O Pressure in Train Carts HOT 4
- Powered Rail Bug HOT 3
- An error occurred while enabling in 1.21 HOT 5
- I put in the train cart plugin, but it doesn't work HOT 1
- waitdelay property sign has no effect on trains HOT 9
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