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bergerkiller avatar bergerkiller commented on July 4, 2024 1

Good! Yeah don't know what can be done against that. You might be able to avoid it by having two named mutex zones at both the point of teleporting and destination, so trains are stopped/wait until the train has teleported over. https://wiki.traincarts.net/p/TrainCarts/Signs/Mutex

Good idea. I gave that a try, but it didn't seem to prevent trains entering. I'll have a bit more of a play around to figure out if I'm using them wrong.

It doesnt work between worlds, so that might be an issue.

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bergerkiller avatar bergerkiller commented on July 4, 2024

Can confirm the teleport is rotating carts. I'll check what's going on, but my guess is that the teleport sign is using fairly ancient code lol

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bergerkiller avatar bergerkiller commented on July 4, 2024

https://ci.mg-dev.eu/job/TrainCarts/1287/ give it a try

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amalon avatar amalon commented on July 4, 2024

https://ci.mg-dev.eu/job/TrainCarts/1287/ give it a try

Thanks. This appears to prevent the first cart flipping, so now all of the carts come out backwards (rather than all but the front one).

Doing:

[+cart]
flip

prior to the teleport makes it come out looking right.

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bergerkiller avatar bergerkiller commented on July 4, 2024

Weird, can't make it happen. Though I'm using myworlds portals as I dont use multiverse/know how to use those portals. Functionally they work the same though, just look up the rails and spawn into a direction.

Does the same also break without specifying :s ?

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bergerkiller avatar bergerkiller commented on July 4, 2024

Did spot one bug that might cause it if you have half of the train reversed and the other half not. https://ci.mg-dev.eu/job/TrainCarts/1288/

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amalon avatar amalon commented on July 4, 2024

Did spot one bug that might cause it if you have half of the train reversed and the other half not. https://ci.mg-dev.eu/job/TrainCarts/1288/

Ooh yes, thats much better. Thanks so much!

I think I may have seen a collision when there was already a train waiting at the other side of the portal, but thats a separate issue.

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bergerkiller avatar bergerkiller commented on July 4, 2024

Did spot one bug that might cause it if you have half of the train reversed and the other half not. https://ci.mg-dev.eu/job/TrainCarts/1288/

Ooh yes, thats much better. Thanks so much!

I think I may have seen a collision when there was already a train waiting at the other side of the portal, but thats a separate issue.

Good! Yeah don't know what can be done against that. You might be able to avoid it by having two named mutex zones at both the point of teleporting and destination, so trains are stopped/wait until the train has teleported over. https://wiki.traincarts.net/p/TrainCarts/Signs/Mutex

from traincarts.

amalon avatar amalon commented on July 4, 2024

Good! Yeah don't know what can be done against that. You might be able to avoid it by having two named mutex zones at both the point of teleporting and destination, so trains are stopped/wait until the train has teleported over. https://wiki.traincarts.net/p/TrainCarts/Signs/Mutex

Good idea. I gave that a try, but it didn't seem to prevent trains entering. I'll have a bit more of a play around to figure out if I'm using them wrong.

from traincarts.

amalon avatar amalon commented on July 4, 2024

Good! Yeah don't know what can be done against that. You might be able to avoid it by having two named mutex zones at both the point of teleporting and destination, so trains are stopped/wait until the train has teleported over. https://wiki.traincarts.net/p/TrainCarts/Signs/Mutex

Good idea. I gave that a try, but it didn't seem to prevent trains entering. I'll have a bit more of a play around to figure out if I'm using them wrong.

It doesnt work between worlds, so that might be an issue.

That'll be the problem. Thanks for fast responses.

from traincarts.

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