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bergerkiller avatar bergerkiller commented on June 26, 2024

reason is that it performs gravity calculations on the original velocity values. So with such a high velocity, the relative amount which goes towards the y-motion is very small. At the max speed calculations that disappears to near-0.

Probably could be fixed by taking maximum speed into account for gravity calculations, though that might break some existing coaster designs maybe? Idk

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bergerkiller avatar bergerkiller commented on June 26, 2024

If this is about a scheduled "jump off" point, you could probably counter-act this by changing the gravity property to something high.

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bbayu123 avatar bbayu123 commented on June 26, 2024

Closing issue, not a bug. If you want to eliminate the phenomenon, maybe adjust the speed/energy or adjust the gravity of the train.

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