Comments (2)
Made "Delete" and "Copy/Paste" commands work for multiple selection:
160ea2e
6b59e31
Property grid task is left.
BTW, I missed this somehow while writing this ticket, but gui controls are of different types, derived from the same parent class. I do not know how property grid will react if we try assigning a list of objects of different child classes.
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Added support for editing properties of multiple gui controls at once. There's nothing special here, the method already has an implementation in the Editor (Sprite and View editors), except GUI editor had couple nuances:
26ea13b
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Related Issues (20)
- Debugger: support step-over and step-out commands HOT 3
- Engine: Rendering graphical glitch HOT 9
- AGS 4: Script API: add "split options" for String.Split method HOT 6
- Deprecate 'function' keyword HOT 4
- Expand on_mouse_click callback parameters with click position
- Editor: having multiple project folders which names are different only in letter case breaks the item drag-n-drop HOT 1
- Editor: an option that disables panel dragging and un-docking
- Editor: restore document panes when resetting a layout
- Preprocessor gets infinite loop meeting a non-latin unicode char in script HOT 3
- Typos in DistanceBetween routine cause wrong calculation HOT 3
- Engine: Windows freezes on Alt+Tab for a specific player HOT 17
- Script API: add "startIndex" parameter to String.IndexOf HOT 26
- Editor: Ctrl+C / Ctrl+V key shortcuts do not work in GUI editor HOT 1
- Editor and Engine: Make it easier to use the project prerequisites (SDL, Ogg, etc) HOT 7
- Feat. req. Pre 2.5 version games support (DOS, 3.11) for Windows runtime engine HOT 1
- AGS 4: remove 16-bit game color depth HOT 2
- Editor: batch-resave all project rooms in the latest format HOT 1
- AGS 4: in Script API change default values of "caseSensitive" parameters to "true"
- [AGS 4.00.00.07] Sierra style template and Tumbleweed template don't work HOT 4
- Support rasterizing the Room viewport to a dynamic sprite HOT 5
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