Comments (9)
An English Haunting (I can provide a save game)
Yes please, provide a save. I have asked developers for a game copy a while ago, but I haven't played it through.
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@ivan-mogilko Here's a saved game that puts you right in the cave:
an-english-haunting_cave-glitch-save.zip
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I'm afraid I don't see this glitch either.
I have a nvidia card, but idk if it's related.
Do you know if anybody else with ATI card reported such problem for this game?
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This is why I suspect it is video card-related. I don't know anyone with an ATI card yet, But I will ask around... In any case, hopefully, a minor bug then.
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Could you also tell, does this happen in any display mode or in particular one (fullscreen, exclusive fullscreen, windowed)?
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I just tried all modes and all rendered (d3d9, ogl, software) and it's still there. I tried enabling sdl debug info in the console but nothing unusual other than:
SDL : ERROR: DEBUG: Couldn't open C:\TIMIDITY\TIMIDITY.CFG
SDL : ERROR: DEBUG: Couldn't open timidity.cfg
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I just tried all modes and all rendered (d3d9, ogl, software) and it's still there.
If it happens in the software renderer I don't think it can be related to the video card.
I don't know if you are familiar with RenderDoc, but it can be used to inspect the textures by themselves, it works with the AGS OpenGL driver, you need to run the game from RenderDoc to be able to inspect it.
But anyway, if it happens in the Software Renderer my guess is it isn't that. If you can run the game on a build from the master and see if it reproduces the error it would be useful, also perhaps running it on your mac computer, and seeing if it reproduces there or not.
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Actually, yes, if it happens in software mode, then either this is actually a game bug, engine bug, or something else overlaying the game.
Because in software mode all the game is first drawn on bitmap using software blitting in ram.
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@edmundito can you clarify, do you see this glitch immediately after loading the save that you attached, or do you have to do something to make it appear?
Another thing, there are few test options in the engine. Try running the game with --nospr
command, that will disable rendering of characters and objects. See if the glitch persists.
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Related Issues (20)
- Debugger: support step-over and step-out commands HOT 3
- AGS 4: Script API: add "split options" for String.Split method HOT 6
- Deprecate 'function' keyword HOT 4
- Expand on_mouse_click callback parameters with click position
- Editor: having multiple project folders which names are different only in letter case breaks the item drag-n-drop HOT 1
- Editor: an option that disables panel dragging and un-docking
- Editor: restore document panes when resetting a layout
- Preprocessor gets infinite loop meeting a non-latin unicode char in script HOT 3
- Typos in DistanceBetween routine cause wrong calculation HOT 3
- Engine: Windows freezes on Alt+Tab for a specific player HOT 17
- Script API: add "startIndex" parameter to String.IndexOf HOT 26
- Editor: Ctrl+C / Ctrl+V key shortcuts do not work in GUI editor HOT 1
- Editor and Engine: Make it easier to use the project prerequisites (SDL, Ogg, etc) HOT 7
- Feat. req. Pre 2.5 version games support (DOS, 3.11) for Windows runtime engine HOT 1
- AGS 4: remove 16-bit game color depth HOT 2
- Editor: batch-resave all project rooms in the latest format HOT 1
- AGS 4: in Script API change default values of "caseSensitive" parameters to "true"
- [AGS 4.00.00.07] Sierra style template and Tumbleweed template don't work HOT 4
- Support rasterizing the Room viewport to a dynamic sprite HOT 5
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