Comments (4)
This is not the bug of AGS, it's a problem with templates not updated to AGS 4.
Character.on
should be replaced with Character.Enabled
.
HasAlphaChannel
is no longer existing, the replacement will depend on the context where this property was used.
My understanding is that at least some of these template's sources were updated in this repository in "ags4" branch:
https://github.com/adventuregamestudio/ags-template-source/tree/ags4
but these updated versions were not yet added to the AGS release.
Try copying the scripts from that repository (ags4 branch). If you meet further problems, please open the issue in the template source repository instead:
https://github.com/adventuregamestudio/ags-template-source/issues
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I will leave this report as a reminder until the updated templates are packaged with AGS 4 release.
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Additional note: preparing AGS 4 templates for release is not entirely possible without resolving #2242 (at least).
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Thank you very much for your quick response and help. :) I think I'll stick with AGS 3.6.1 for the time being than. I don't want to risk that future major changes will again cause templates to break.
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Related Issues (20)
- Debugger: support step-over and step-out commands HOT 3
- Engine: Rendering graphical glitch HOT 9
- AGS 4: Script API: add "split options" for String.Split method HOT 6
- Deprecate 'function' keyword HOT 4
- Expand on_mouse_click callback parameters with click position
- Editor: having multiple project folders which names are different only in letter case breaks the item drag-n-drop HOT 1
- Editor: an option that disables panel dragging and un-docking
- Editor: restore document panes when resetting a layout
- Preprocessor gets infinite loop meeting a non-latin unicode char in script HOT 3
- Typos in DistanceBetween routine cause wrong calculation HOT 3
- Engine: Windows freezes on Alt+Tab for a specific player HOT 17
- Script API: add "startIndex" parameter to String.IndexOf HOT 26
- Editor: Ctrl+C / Ctrl+V key shortcuts do not work in GUI editor HOT 1
- Editor and Engine: Make it easier to use the project prerequisites (SDL, Ogg, etc) HOT 7
- Feat. req. Pre 2.5 version games support (DOS, 3.11) for Windows runtime engine HOT 1
- AGS 4: remove 16-bit game color depth HOT 2
- Editor: batch-resave all project rooms in the latest format HOT 1
- AGS 4: in Script API change default values of "caseSensitive" parameters to "true"
- Support rasterizing the Room viewport to a dynamic sprite HOT 5
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