Comments (8)
note: i extracted the windows installer using innoextract. there's 2 ttf fonts in tmp/ that may be supposed to be installed in the system - i didn't do that. maybe that explains the missing text (failure to use a fallback font), but not the invisible book pages.
edit: i forgot to mention that when clicking on an invisible entry in the book, the question is always asked twice. maybe another bug.
from ags.
hmm, i started the game accidentally with an older engine version - f7b90bb , then continued with latest. starting from scratch with the latest engine makes the book visible. then i guess the bug is only the savegame processing from earlier revision.
from ags.
WARNING: global variable refers to data beyond allocated buffer (1564, 1564)
So, this was usually caused by an empty struct as a global variable, compiler allowed this by mistake, and couple of older games have this (that's why it's a warning and not error).
from ags.
hmm, the issue with asking every question twice still exists. reopen ?
from ags.
edit: i forgot to mention that when clicking on an invisible entry in the book, the question is always asked twice. maybe another bug.
Could you elaborate more on what is happening?
I tested both original win exe, and running with the latest master, and I noticed that if you keep clicking through the dialog without moving the mouse away, then eventually you may trigger the same topic by mistake before the notebook visually appears on screen.
I cannot tell if this is what you meant.
When I moved cursor away, I just clicked through whole dialog and it did not repeat on its own.
In regards to fonts, IIRC this game used SpriteFont plugin for them.
from ags.
in first scenario, talk with the worker with bloody hands, and click on name of victim in the book (2nd page - persons), even if you carefully only clicked once Q is asked twice - and you cant seem to abort listening to the dialogue a second time.
from ags.
yes, you're right. when moving the cursor away after clicking, the Q is only asked once. if you leave it on the same spot you clicked, it's as if you clicked again after the dialogue is finished. that sounds like a bug to me.
from ags.
I retested again, and I cannot reproduce this problem in the original game; maybe I did a mistake earlier.
In which case there's something incorrect with the newer engine behavior, the mouse click not getting claimed by the speech. I will write a new issue for this.
EDIT: #2387
from ags.
Related Issues (20)
- Debugger: support step-over and step-out commands HOT 3
- Engine: Rendering graphical glitch HOT 9
- AGS 4: Script API: add "split options" for String.Split method HOT 6
- Deprecate 'function' keyword HOT 4
- Expand on_mouse_click callback parameters with click position
- Editor: having multiple project folders which names are different only in letter case breaks the item drag-n-drop HOT 1
- Editor: an option that disables panel dragging and un-docking
- Editor: restore document panes when resetting a layout
- Preprocessor gets infinite loop meeting a non-latin unicode char in script HOT 3
- Typos in DistanceBetween routine cause wrong calculation HOT 3
- Engine: Windows freezes on Alt+Tab for a specific player HOT 17
- Script API: add "startIndex" parameter to String.IndexOf HOT 26
- Editor: Ctrl+C / Ctrl+V key shortcuts do not work in GUI editor HOT 1
- Editor and Engine: Make it easier to use the project prerequisites (SDL, Ogg, etc) HOT 7
- Feat. req. Pre 2.5 version games support (DOS, 3.11) for Windows runtime engine HOT 1
- AGS 4: remove 16-bit game color depth HOT 2
- Editor: batch-resave all project rooms in the latest format HOT 1
- AGS 4: in Script API change default values of "caseSensitive" parameters to "true"
- [AGS 4.00.00.07] Sierra style template and Tumbleweed template don't work HOT 4
- Support rasterizing the Room viewport to a dynamic sprite HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from ags.