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ivan-mogilko avatar ivan-mogilko commented on August 30, 2024

@Crystal-Shard please clarify, how do I reproduce this problem using this exact game? I tried running other games from the bundle menu, but don't observe the wrong font size in them.

Does this problem occur with original game(s), or with the game that you've already upgraded to 3.6.0?

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Crystal-Shard avatar Crystal-Shard commented on August 30, 2024

Hi @ivan-mogilko, thanks for checking this out!

The main build in Steam is in AGS3.3 (which works fine). If you switch to the betatest branch, you'll get the AGS3.6 build which has the above bug. I.e. from the Steam interface, right-click on the game and select properties, go to the betas tab, and type in the password: crystal77shard

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ivan-mogilko avatar ivan-mogilko commented on August 30, 2024

I forgot to mention that I've been running this game using current 3.6.0 engine, not original executable; so it was 3.6.0 engine executable but running old 3.3 game data.

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ivan-mogilko avatar ivan-mogilko commented on August 30, 2024

@Crystal-Shard unfortunately, the "password" you gave is not working, if I try entering it in "Enter beta access code" it sais "Beta access code invalid".

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Crystal-Shard avatar Crystal-Shard commented on August 30, 2024

@ivan-mogilko You mean like this?

image

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ivan-mogilko avatar ivan-mogilko commented on August 30, 2024

Alright, it worked now, no idea what happened earlier.
I will investigate further as soon as it's done downloading.

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ivan-mogilko avatar ivan-mogilko commented on August 30, 2024

Well, this is happening because some data is not properly reset when switching from one game to another.

There seem to be a better approach done in 3.6.1 already, but backporting the changes to 3.6.0 may be difficult as they are spread across multiple commits. I will see if it's possible to fix with some minimal changes in 3.6.0.

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Crystal-Shard avatar Crystal-Shard commented on August 30, 2024

Alternatively, is there some code I can add to the game_start() of the second game that would reset this specific bit of data? Like, the setting for manually overriding font height, something like that?

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ivan-mogilko avatar ivan-mogilko commented on August 30, 2024

Alternatively, is there some code I can add to the game_start() of the second game that would reset this specific bit of data? Like, the setting for manually overriding font height, something like that?

No, fonts cannot be edited script (unless they are drawn by plugin or script).

I pushed a fix, and it may be downloaded here:
https://cirrus-ci.com/task/6379375594045440

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Crystal-Shard avatar Crystal-Shard commented on August 30, 2024

That works. Looks like it even works if I don't recompile either game but just switch out the executable.
Thanks!

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