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auhost's Issues

Third party plugins

Hi
not an issue actually. I'm trying to figure out how and if it is possible to use third party plugins with your code, since when AUAudioUnit is intantiated, for 3rd party plugins I have the following error:
Error Domain=NSOSStatusErrorDomain Code=-3000 "invalidComponentID
Any hint?

Issues in Sierra

Hi there,

not sure if this is a system requirement or not, but version 1.1.13 works in sierra and later builds do not. Could you fix this if possible to work on 10.12?

Download doesn't run in Mojave

When I download the latest release and copy it to /Applications, and run, it crashes instantly. Looks like it doesn't meet code signing expectations.

Process:               AUHost [6623]
Path:                  /Applications/AUHost.app/Contents/MacOS/AUHost
Identifier:            ua.com.wavelabs.AUHost
Version:               ???
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           AUHost [6623]
User ID:               501

Date/Time:             2019-05-13 09:12:35.630 -0400
OS Version:            Mac OS X 10.14.4 (18E226)
Report Version:        12
Anonymous UUID:        98DB7BC2-5898-D8B5-E565-AF20127D4C8D

Sleep/Wake UUID:       C8B65A1E-88A2-4F81-A4D7-81A1BFBF2173

Time Awake Since Boot: 23000 seconds
Time Since Wake:       3800 seconds

System Integrity Protection: enabled

Crashed Thread:        0

Exception Type:        EXC_CRASH (Code Signature Invalid)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    Namespace CODESIGNING, Code 0x1

kernel messages:

VM Regions Near 0 (cr2):

I would build it myself however I'm having trouble with the ruby steps:

unzip -q "/Users/tom/Code/Swift/AUHost/Vendor/WL/Scripts/Proxy/mcAutomation.framework.zip" -d "/Users/tom/Code/Swift/AUHost/Vendor/WL/Scripts/Proxy"
/Users/tom/.rbenv/versions/2.6.2/lib/ruby/gems/2.6.0/gems/ffi-1.10.0/lib/ffi/library.rb:145:in `block in ffi_lib': Could not open library '/Users/tom/Code/Swift/AUHost/Vendor/WL/Scripts/Proxy/mcAutomation.framework/mcAutomation': dlopen(/Users/tom/Code/Swift/AUHost/Vendor/WL/Scripts/Proxy/mcAutomation.framework/mcAutomation, 5): Symbol not found: _$SBOSgXwWV (LoadError)
  Referenced from: /Users/tom/Code/Swift/AUHost/Vendor/WL/Scripts/Proxy/mcAutomation.framework/Versions/A/Frameworks/mcTypes.framework/Versions/A/mcTypes
  Expected in: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/libswiftCore.dylib
 in /Users/tom/Code/Swift/AUHost/Vendor/WL/Scripts/Proxy/mcAutomation.framework/Versions/A/Frameworks/mcTypes.framework/Versions/A/mcTypes
	from /Users/tom/.rbenv/versions/2.6.2/lib/ruby/gems/2.6.0/gems/ffi-1.10.0/lib/ffi/library.rb:99:in `map'
	from /Users/tom/.rbenv/versions/2.6.2/lib/ruby/gems/2.6.0/gems/ffi-1.10.0/lib/ffi/library.rb:99:in `ffi_lib'
	from /Users/tom/Code/Swift/AUHost/Vendor/WL/Scripts/Proxy/AutomationProxy.rb:25:in `<module:AutomationProxy>'
	from /Users/tom/Code/Swift/AUHost/Vendor/WL/Scripts/Proxy/AutomationProxy.rb:22:in `<top (required)>'
	from /Users/tom/.rbenv/versions/2.6.2/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in `require'
	from /Users/tom/.rbenv/versions/2.6.2/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in `require'
	from /Users/tom/Code/Swift/AUHost/Project.rb:5:in `block in <top (required)>'
	from /Users/tom/Code/Swift/AUHost/Project.rb:5:in `each'
	from /Users/tom/Code/Swift/AUHost/Project.rb:5:in `<top (required)>'
	from /Users/tom/.rbenv/versions/2.6.2/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in `require'
	from /Users/tom/.rbenv/versions/2.6.2/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in `require'
Command PhaseScriptExecution failed with a nonzero exit code

Any help you can provide would be appreciated. I'm getting frustrated just trying to set up a sane audio unit program / run / debug cycle! (which I am not blaming you for ;) )

Cheers,
Tom

Doesn't Compile. 152 Errors.

I'm using Xcode 7.3.1, OS X 10.11.6.

Code signing seems fine. I used "Developer ID" and my personal developer account.

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