Comments (7)
At 240 range, it will create a 3.4gb cache that needs to be reset 20 times per second in theory. Thats just a no go.
from entityculling.
Why?
from entityculling.
Making the tracking distance larger is not really possible due to the cubic square law, so the only option would be to make it smaller. And why try to track one smaller than the other? What would be the benefit?
from entityculling.
On some shooting server the view distance is 256 to sniper players & mobs but the map is complex.
from entityculling.
Again, setting it to 256 will just break it and not making it work at all.
from entityculling.
the ideal settings might be
BlockEntityTracingDistance 32
EntityTracingDistance 240
from entityculling.
No. Anything above the default setting will cause issues. The issue is not for how many it's culling, but the maximum range.
from entityculling.
Related Issues (20)
- no working in Create mod.
- Entity culling no working in Create mod HOT 10
- Suddenly no entities rendering HOT 3
- Does not work with Blood Vision (Vampirism 1.12)
- Config file deletes itself upon game reload HOT 1
- Issue players are invisible HOT 1
- Possible incompatible mod 1.12.2 HOT 2
- Some mahoujin in Mahou Tsukai are rendered invisible
- Entities incorrectly culled at certain third person perspectives HOT 7
- [Suggestion] Option to cull display entities HOT 2
- Crash on 1.20.4 fabric HOT 1
- 1.19.2 Client Crash HOT 4
- Sodium useEntityCulling HOT 7
- [BUG] Fabric version depend on Fabric API but doesn't declare it in FMJ HOT 4
- [Suggestion] Render only glow effect if entity.isCulled HOT 3
- [BUG?] Invisible players issue HOT 8
- [BUG] Invisible players issue HOT 15
- If you use the F5 camera to hit the ceiling, then all entities disappear after 1 second HOT 1
- Quark Soul Bead never renders HOT 1
- Crashes with Chromaticcraft HOT 2
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from entityculling.