Topic: phong Goto Github
Some thing interesting about phong
Some thing interesting about phong
phong,Model importer & exporter
User: aidanconnelly
phong,Implementing low level algorithms to plot pixels, draw lines (clipping), triangles, shapes and 3D objects (Z-buffer) in 5 rendering modes including Gouraud and Phong shading.
User: arthurferreira2
phong,Phòng khám nội tổng hợp BSCK1 Nguyễn Chí Thành, Phone 0914678254, địa chỉ: đường 19/5 Khóm 4 Thị trấn Đầm Dơi, Huyện Đầm Dơi, Tỉnh Cà Mau
User: bsngchithanh
Home Page: https://github.com/BsNgChiThanh/Bac-si-Nguyen-Chi-Thanh
phong,Lịch phòng khám bác sĩ chuyên khoa 1 Nguyễn Chí Thành, phone 0914678254
User: bsngchithanh
phong,Graphical Computation of a shader in OpenGL. This is a comparison with two models of illumination: Phong and Gouraud. (UC, 2021)
User: dylanperdigao
phong,My Cuda/OpenGL/GLFW Playground
User: ekatwikz
phong,This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
User: esmitt
phong,📐A lightweight raytracer using mathematical models
User: heathlogancampbell
phong,The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
User: jojo13572001
phong,Explorable 3D Sierpinski tetrahedrons rendered using WebGL.
User: lettier
Home Page: https://lettier.github.io/sierpinski
phong,Phong-Labertian Testing in OpenGL
User: mangeldr
phong,Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
User: martinez-acosta
phong,Playing with a 3D scan of a "car wreck".
User: mrbid
Home Page: https://mrbid.github.io/carscan
phong,This article and code appeared in the March 1988 issue of BYTE. The code generates a phong-shaded beach ball image to demonstrate the improvements in rendering time a math coprocessor can make.
User: mrsoxandshoes
phong,CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
User: mtrebi
phong,Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
User: nitronoid
phong,Custom format created using the FBX SDK.
User: pudzz
phong,Simle Phong lighting model implementation.
User: rickyringler
phong,Vulkan based 2d and 3d rendering system that supports some meshes
User: schell
phong,Raymarching Angular App
User: sh0derun
phong,3D animation of waving flag and some static objects implemented using Python, PyGame, and OpenGL.
User: sherifgabr
phong,:red_circle: :lips: a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
User: spleennooname
Home Page: https://a-blob.surge.sh
phong,Siberian winter landscape for Course "Computer Graphics"
User: stefanradasinovic
phong,A Simple Physics-ORienTed graphics engine based on OpenGL.
User: stephengold
phong,A Vulkan-based 3-D graphics engine, written in Java
User: stephengold
phong,Phong shading visualisation in C# (WPF)
User: witek1902
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