Topic: pbr-materials Goto Github
Some thing interesting about pbr-materials
Some thing interesting about pbr-materials
pbr-materials,Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
User: amrhmorsy
Home Page: http://graphics.berkeley.edu/papers/Liu-FSM-2013-11/Liu-FSM-2013-11.pdf
pbr-materials,Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.
User: amrhmorsy
Home Page: https://people.computing.clemson.edu/~jtessen/reports/papers_files/coursenotes2004.pdf
pbr-materials,Helps generate PBR maps from a base/diffuse map depending on the workflow chosen using WebGPU.
User: aniketrajnish
Home Page: http://makra.wtf/Unity-WebGPU-PBR-Maps-Generator/
pbr-materials,Code repository for the paper "Image-based remapping of spatially-varying material appearance" (JCGT)
User: asztr
pbr-materials,A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
User: contingencyy
pbr-materials,Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
User: cubeir
Home Page: https://minecraftrtx.net/
pbr-materials,PBR textures for GMod and any mountable game
User: derpius
pbr-materials,A 1995's doom pbr retexture project.
User: franksouza183
pbr-materials,MatFuse: Controllable Material Generation with Diffusion Models (CVPR2024)
User: giuvecchio
Home Page: https://gvecchio.com/matfuse/
pbr-materials,A small utility to create texture.txt files for Trainz textures
User: gusztavj
Home Page: https://github.com/gusztavj/TrainzTextureTxtCreator
pbr-materials,A simple rendering library to experiment with CG techniques in OpenGL
User: jankozik
pbr-materials,Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
User: jeffoliveira977
pbr-materials,Torrent downloads of free, CC0 licensed, PBR textures
User: kimbatt
pbr-materials,Rendering framework / game engine for Java
User: konstantinseurer
pbr-materials,multilayer paint brush
User: kromar
pbr-materials,A simple test of Xenko PBR material use.
User: meriaizen86
pbr-materials,A synthetic data generator for retail object detection, which is built with Blender and Python.
User: michaellilee
pbr-materials,Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
User: morcillosanz
pbr-materials,A simple rendering library to experiment with CG techniques in OpenGL.
User: neo-mashiro
pbr-materials,A small collection of photo-scanned PBR materials.
Organization: occasoftware
Home Page: https://www.occasoftware.com/
pbr-materials,a soft renderer written in rust
User: re0312
pbr-materials,PBR Seamless Textures for AR/VR
User: sandner-art
pbr-materials,Skull WebGL demo - BabylonJS 2.40 (features: PBR Materials)
User: spleennooname
Home Page: http://spleennooname.github.io/skull-pbr/skull-babylonjs-pbr-materials.html
pbr-materials,Script to create a dataset of PBR materials (SVBRDF) from CC0 sources online.
Organization: texturedesign
pbr-materials,π [HIRING] Rust-based 3D renderer to visualize PBR materials and shaders.
Organization: texturedesign
pbr-materials,π€ποΈ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.
Organization: texturedesign
pbr-materials,A grahics/videogame engine writen in C++ using OpenGL.
User: theflyingpiano99
pbr-materials,πͺ Split and merge physically-based rendering textures
User: ticky
pbr-materials,A 3D engine based on WebGPU, including GLTF/OBJ LoaderγPBR Render γHDR Loader and IBL Pre filtered Env Map. Provide a Scene to add 3D objects easily.
User: yanglebupt
Home Page: https://yanglebupt.github.io/webgpu-engine/
pbr-materials,cpu path tracer
User: zhonglingxiao
Home Page: https://kazen-renderer.github.io/
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