Marc Hernandez's Projects
Real-time dense visual SLAM system
Elasticsearch.Net & NEST
A tiny, cross-platform, module based web server for .NET
Combustion engine simulator that generates realistic audio.
C++ and C multithreading task scheduler
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more
Ethereum miner with OpenCL, CUDA and stratum support
UE4 PlugIn (Second Window and Two Monitors in Fullscreen)
This is an update to faceit_live using first order model
Non official project based on original /r/Deepfakes thread. Many thanks to him!
Fader Networks: Manipulating Images by Sliding Attributes - NIPS 2017
Real-Time Rendering Framework
FFmpeg auto generated unsafe bindings for C#/.NET and Mono.
The source code I wrote for the plugin
Flax Engine – multi-platform 3D game engine
A WinForm Diagramming Tool
A generalised Result object implementation for .NET/C#
A simple HTN planner based around the principles of the Builder pattern.
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
A C# library for reading and writing Named Binary Tag (NBT) files and streams. A continuation of libnbt project, originally by Erik Davidson (aphistic).
An open-source C++ library developed and used at Facebook.
CMake-based FreeImage fork
Graphics API Debugger
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Rust library to create a Good Game Easily
Following [An Incremental Approach to Compiler Construction](http://scheme2006.cs.uchicago.edu/11-ghuloum.pdf)
Git Extensions is a standalone UI tool for managing git repositories. It also integrates with Windows Explorer and Microsoft Visual Studio (2015/2017/2019).
A series of useful Git scripts that I use