bwaynesu's Projects
Attempting to Create a Struct Base Class to Solve Boxing
Unity Interface Optimization: Making the Inspector More User-Friendly.
The Unity tool for quickly selecting multiple gameobjects in the scene
The Unity tool for quickly selecting any object in the project
Windows system tool for quickly muting various windowed applications.
The Unity tool designed to locate missing script components.
Introducing my own tools
Name the elements in the array according to the enum in the Unity Inspector
A recreation of the Portals demo in Universal Render Pipeline.
Save System for Unity with AOT (IL2CPP) and assets references support.
Implementations of programming design patterns in Unity with examples in C# when to use them.
Loady Dungeons is a demo game intended to onboard users into using the Addressable Assets package and the Unity Cloud Content Delivery service. Although there is a lot of room for code and asset optimizations, the demo is designed to demonstrate the uses of the Addressables and CCD tools.
Pluggable AI with Scriptable Objects
Try using Unity Test Runner
Getting Started with Addressables
Using the new Input System in Unity