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Tanks Pluggable AI

Pluggable AI With Scriptable Objects (Official Tutorial)

Author: Fork from @ricardosanz97 > Created: May 13, 2023
Tags: C#, Unity3D > Unity Version: 2019.4.40f1

Preview

Preview01

Structure

State Controller (Mono)
  State
    Actions (Patrol, Chase, Attack)
    Transitions
      Decision (Look, Scan)
      True State
      False State

=== Example: Chaser AI ===
Patrol Chase State*
  Patrol Action
  if (Look Decision)
    Chase Chaser State* (Next State)
  else
    Remain In State

Chase Chaser State*
  Chase Action + Attack Action
  if (Active State Decision)
    Remain In State
  else
    Patrol Chaser State* (Go back to default)

Notes

  • We need to separate State files if the next states are different
  • e.g. Patrol Chase State and Patrol Scanner State
  • It use for loop to iterate Transitions, the new result will overwrite the previous one

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