Comparing and Learning Different Methods of Creating Bullet Hell Games
https://www.youtube.com/watch?v=Mq2zYk5tW_E
- Prefab + Object Pool
- The Simplest Approach
Unity_2024-02-07_17-39-43.mp4
https://www.youtube.com/watch?v=1aGjMIUgVTU
Unity_2024-02-07_19-57-00.mp4
https://www.youtube.com/watch?v=5dlEl_G713A
Unity_2024-02-07_19-48-10.mp4
https://youtu.be/OxDMHn1o0LA?si=7UfdvtNK3InL1uQ6
NVIDIA_Share_2024-02-13_17-55-09.mp4
NVIDIA_Share_2024-02-13_15-50-07.mp4
NVIDIA_Share_2024-02-13_15-50-44.mp4
NVIDIA_Share_2024-02-13_15-53-45.mp4
NVIDIA_Share_2024-02-13_16-19-07.mp4
https://youtu.be/46TqkhJu7uA?si=tXLBmVZJdP8aNdpU
- Particle System
NVIDIA_Share_2024-02-13_17-37-31.mp4
https://github.com/jongallant/Unity-Bullet-Hell
- Use
Graphics.DrawMeshInstancedIndirect()
- Requires collision detection calculations
- Subclass implementation of
FireProjectile()
,UpdateProjectile()
- Custom projectile mesh
- Custom shape template
- Achieves one draw call!