Comments (7)
A NURBS based 3d modeling app based on truck CAD kernel, which still is very alpha status. But right now I am just experimenting with different approaches, like scripting the 3d models in rhai, node graph and I would like to combine node graph editing with direct modeling, but no idea where this journey will bring me. Will post here when I have something to share
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Anyway, if you plan to make blackjack use egui_node_graph, then I probably could figure out myself
Yes! This refactor is already in progress. Feel free to follow progress on the feature/use_egui_node_graph
branch 😄
Also, feel free to ask any specific questions you may have in the meantime 😄 In fact, I just decided to open a forum using github Discussions, so feel free to post questions on the Q&A category there 👍
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Thanks a lot. Gonna study that branch now ! Closing this.
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Note that the branch is still a work-in-progress. The part for the graph compiler is not yet up, but I think I can get it done later today
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Hey @rsaccon! Here's the PR swapping the old code in blackjack with egui_node_graph. The code is almost there, and I just need to take care of some unrelated thing before the merge. Feel free to have a look: setzer22/blackjack#18
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thanks a lot. I actually managed already yesterday to get a minimal compiler working based on your mind blowing elegant PolyAsm hECS thing you have in blackjack. Will update to latest egui_node, and once I have cleaned up the messy things in my experiment, hopefully have something to show ...
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Happy to hear that! 😄 What project are you working on, by the way? If you build something nice, feel free to open an issue about it so I can showcase it on the README!
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Related Issues (20)
- Please add minimalistic example using bevy_egui HOT 11
- Buttons drawn on (after) the graph doesn't working. HOT 4
- The example doesn't work with version 0.3.0 HOT 3
- Would be nice with an example using Bevy and bevy-egui together with this project HOT 1
- Right click output - create node and connect HOT 1
- Incorrect draw order HOT 1
- Hide close button of node widget HOT 3
- New crates.io release HOT 1
- Cant Compile to web HOT 1
- Remove Widget on input connection HOT 1
- Cannot use because Color32 is not in epaint::color::Color32 HOT 4
- Feature request - allow labeling of edges HOT 2
- Add topological iterator to Graph class HOT 1
- Easy way to create pre-existing graph state? HOT 1
- Performance concerns HOT 1
- give example the ability to zoom in/out and scroll side to side HOT 1
- missing input on Connection Only and then Connection/Constant node
- Handling disconnection events on node deletion is a bit cumbersome
- Persistence HOT 1
- Suggestion: Read-only mode
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