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rsaccon avatar rsaccon commented on July 23, 2024 1

A NURBS based 3d modeling app based on truck CAD kernel, which still is very alpha status. But right now I am just experimenting with different approaches, like scripting the 3d models in rhai, node graph and I would like to combine node graph editing with direct modeling, but no idea where this journey will bring me. Will post here when I have something to share

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setzer22 avatar setzer22 commented on July 23, 2024

Anyway, if you plan to make blackjack use egui_node_graph, then I probably could figure out myself

Yes! This refactor is already in progress. Feel free to follow progress on the feature/use_egui_node_graph branch 😄

Also, feel free to ask any specific questions you may have in the meantime 😄 In fact, I just decided to open a forum using github Discussions, so feel free to post questions on the Q&A category there 👍

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rsaccon avatar rsaccon commented on July 23, 2024

Thanks a lot. Gonna study that branch now ! Closing this.

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setzer22 avatar setzer22 commented on July 23, 2024

Note that the branch is still a work-in-progress. The part for the graph compiler is not yet up, but I think I can get it done later today

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setzer22 avatar setzer22 commented on July 23, 2024

Hey @rsaccon! Here's the PR swapping the old code in blackjack with egui_node_graph. The code is almost there, and I just need to take care of some unrelated thing before the merge. Feel free to have a look: setzer22/blackjack#18

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rsaccon avatar rsaccon commented on July 23, 2024

thanks a lot. I actually managed already yesterday to get a minimal compiler working based on your mind blowing elegant PolyAsm hECS thing you have in blackjack. Will update to latest egui_node, and once I have cleaned up the messy things in my experiment, hopefully have something to show ...

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setzer22 avatar setzer22 commented on July 23, 2024

Happy to hear that! 😄 What project are you working on, by the way? If you build something nice, feel free to open an issue about it so I can showcase it on the README!

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