Comments (1)
Sounds like a good UX improvement 😄. If you want to pick this up, please feel free to go ahead and ask any questions you have here!
While we're at it, I've also been meaning to add this related improvement for a while, so let's use this issue to track both features:
If you drag a connection into an empty space, also show the node finder (a.k.a. add node UI) and allow selecting a node that would be compatible with that output.
There are some things to keep in mind: For instance, we need to filter out the nodes based on the available input datatypes, because not all nodes will have an input parameter to take that connection. When there are multiple input parameters that could hold the connection, I would add some simply heuristic like always picking the first.
This will require extending the NodeTemplate
trait, adding an additional method that lists the accepted input datatypes for each node.
from egui_node_graph.
Related Issues (20)
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- Easy way to create pre-existing graph state? HOT 1
- Performance concerns HOT 1
- give example the ability to zoom in/out and scroll side to side HOT 1
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- Handling disconnection events on node deletion is a bit cumbersome
- Persistence HOT 1
- Suggestion: Read-only mode
- Please add minimalistic example using bevy_egui HOT 11
- Buttons drawn on (after) the graph doesn't working. HOT 4
- The example doesn't work with version 0.3.0 HOT 3
- Would be nice with an example using Bevy and bevy-egui together with this project HOT 1
- Incorrect draw order HOT 1
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- New crates.io release HOT 1
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- Remove Widget on input connection HOT 1
- Cannot use because Color32 is not in epaint::color::Color32 HOT 4
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from egui_node_graph.