Comments (2)
Rendering graphs isn't the target use-case of egui_node_graph
. This library is fundamentally a graph editor, most suited for describing computation. If you wish to render an arbitrary DAG with some labels I'd look elsewhere, unless I'm misunderstanding your intent.
Ps. attaching stuff to connections has been on my mind for a while, but I haven't figured it out conceptually. I don't know whether other contributors are considering adding this feature, but I wouldn't hold my breath.
from egui_node_graph.
Thanks for the quick response! I figured the use-case was a little bit different (but was looking into whether or not it could be repurposed for my project - figured it couldn't hurt to ask)
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Related Issues (20)
- Add topological iterator to Graph class HOT 1
- Easy way to create pre-existing graph state? HOT 1
- Performance concerns HOT 1
- give example the ability to zoom in/out and scroll side to side HOT 1
- missing input on Connection Only and then Connection/Constant node
- Handling disconnection events on node deletion is a bit cumbersome
- Persistence HOT 1
- Suggestion: Read-only mode
- Please add minimalistic example using bevy_egui HOT 11
- Buttons drawn on (after) the graph doesn't working. HOT 4
- The example doesn't work with version 0.3.0 HOT 3
- Would be nice with an example using Bevy and bevy-egui together with this project HOT 1
- Right click output - create node and connect HOT 1
- Incorrect draw order HOT 1
- Hide close button of node widget HOT 3
- New crates.io release HOT 1
- Cant Compile to web HOT 1
- Remove Widget on input connection HOT 1
- Cannot use because Color32 is not in epaint::color::Color32 HOT 4
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