Comments (3)
I don't think there's any reason for the central panel, other than the code I extracted this from being structured that way. So it would make a lot of sense to let the user customize the container where the graph is drawn in.
I can give this a go, or let me know if you'd like to work on a PR! 👍
from egui_node_graph.
I would also really like this. I did a quick test by creating a egui::Window
and passed in the UI parameter to draw_graph_editor
. I had some trouble with the sizing of the window container. The right-click menu is available outside the Window, and the node widget is not possible to interact with, until I move the very small window on top of the Node widget. The positioning of the Node widget seems to be global and not relative to the window as well.
I don't really know that much about egui to figure this out at the moment..
fn update(&mut self, ctx: &egui::CtxRef, _frame: &epi::Frame) {
egui::Window::new("Graph Editor").show(ctx, |ui|{
let graph_response = self.state.draw_graph_editor(ctx, ui, AllMyNodeTemplates)
}
}
from egui_node_graph.
In the meantime I also played with an example where I pass UI
to draw_graph_editor
and made the same observations as @jorgeja. I do not know how in egui normally this is handled, but peeking at the source of some other projects which use egui it looks to me like Ui.interact might be helpful to restrict and handle interactions.
from egui_node_graph.
Related Issues (20)
- Add topological iterator to Graph class HOT 1
- Easy way to create pre-existing graph state? HOT 1
- Performance concerns HOT 1
- give example the ability to zoom in/out and scroll side to side HOT 1
- missing input on Connection Only and then Connection/Constant node
- Handling disconnection events on node deletion is a bit cumbersome
- Persistence HOT 1
- Suggestion: Read-only mode
- Please add minimalistic example using bevy_egui HOT 11
- Buttons drawn on (after) the graph doesn't working. HOT 4
- The example doesn't work with version 0.3.0 HOT 3
- Would be nice with an example using Bevy and bevy-egui together with this project HOT 1
- Right click output - create node and connect HOT 1
- Incorrect draw order HOT 1
- Hide close button of node widget HOT 3
- New crates.io release HOT 1
- Cant Compile to web HOT 1
- Remove Widget on input connection HOT 1
- Cannot use because Color32 is not in epaint::color::Color32 HOT 4
- Feature request - allow labeling of edges HOT 2
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from egui_node_graph.