Comments (3)
The 'new node' dropdown is not clipped to the graph's ui contents.
I'm not sure if this might violate assumptions in egui, but I prefer the menu not clipping to the ui. From a consistency standpoint that's how menus usually work (see blender, for instance). From a user standpoint, if they're seeing that menu it's almost always because they are currently using it, so giving it screen real-estate is worthwhile and won't cover something else that they're trying to interact with.
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@gmorenz I think you may be right 🤔 I was just playing around in blender and I the same thing never bothered me there. The other two are still issues that need solving.
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Pull request #40 is going to fix these issues.
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Related Issues (20)
- Add topological iterator to Graph class HOT 1
- Easy way to create pre-existing graph state? HOT 1
- Performance concerns HOT 1
- give example the ability to zoom in/out and scroll side to side HOT 1
- missing input on Connection Only and then Connection/Constant node
- Handling disconnection events on node deletion is a bit cumbersome
- Persistence HOT 1
- Suggestion: Read-only mode
- Please add minimalistic example using bevy_egui HOT 11
- Buttons drawn on (after) the graph doesn't working. HOT 4
- The example doesn't work with version 0.3.0 HOT 3
- Would be nice with an example using Bevy and bevy-egui together with this project HOT 1
- Right click output - create node and connect HOT 1
- Incorrect draw order HOT 1
- Hide close button of node widget HOT 3
- New crates.io release HOT 1
- Cant Compile to web HOT 1
- Remove Widget on input connection HOT 1
- Cannot use because Color32 is not in epaint::color::Color32 HOT 4
- Feature request - allow labeling of edges HOT 2
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