Comments (5)
That's really great! I was thinking I would need to implement bezier curves myself. Very glad to know egui is adding support for them :)
You already seem to have most of it figured out, so a PR would be very much welcome! We can keep a "bezier" branch with a git dependency on egui.
If you don't have time for it, no worries! I will get around to doing this eventually 👍
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I've implemented this in this commit: 572c999.
Merging back to main is blocked on updating egui (#23).
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Hi, many thanks for your work! I haven't had a lot of time to put into my open source work lately. I'll check this out as soon as I can 😄
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Hi again @gmorenz! Your changes look good. I took care of merging all the open PRs, including #23. Would you like to submit a PR for this? I can take your commit as a patch but I'd rather have you listed as the author of the commit 👍
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Opened a PR, fwiw I'm pretty sure if you just take a commit and merge it with git it will properly attribute authorship, but it's probably cleaner to do it via github anyways
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Related Issues (20)
- Add topological iterator to Graph class HOT 1
- Easy way to create pre-existing graph state? HOT 1
- Performance concerns HOT 1
- give example the ability to zoom in/out and scroll side to side HOT 1
- missing input on Connection Only and then Connection/Constant node
- Handling disconnection events on node deletion is a bit cumbersome
- Persistence HOT 1
- Suggestion: Read-only mode
- Please add minimalistic example using bevy_egui HOT 11
- Buttons drawn on (after) the graph doesn't working. HOT 4
- The example doesn't work with version 0.3.0 HOT 3
- Would be nice with an example using Bevy and bevy-egui together with this project HOT 1
- Right click output - create node and connect HOT 1
- Incorrect draw order HOT 1
- Hide close button of node widget HOT 3
- New crates.io release HOT 1
- Cant Compile to web HOT 1
- Remove Widget on input connection HOT 1
- Cannot use because Color32 is not in epaint::color::Color32 HOT 4
- Feature request - allow labeling of edges HOT 2
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